(c)エウシュリー
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[edit] Navigation:
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Getting started |
Gameplay |
Experience |
Alignments |
Tips for beginners |
Glossary |
Characters |
Units (Subordinates) |
Enemies |
Equipment |
Items |
Synthesis |
Skills |
Growth (H) and Personality |
Servant Demon Question Corner |
Magic |
Stages Walkthrough (攻略) |
Routes |
FAQ |
Misc/Unorganized Notes |
Links |
please help organize entries into related groups. if an entry belongs to multiple groups, feel free to have the entry duplicate.
Global stats[]
- 精気 - Mana
Unit stats[]
Abbreviations are based on the english fantranslation made by Nekohen.
- HP - Hit Point
- SP - Skill point
- FS - Fatigue Strength (aka Endurance, if it reaches 0 the unit is fatigued and cannot move at all)
- 射程 - Range
- 物攻 - Physical Attack aka PhAtk
- 物防 - Physical Defense aka PhDef
- 魔攻 - Magic Attack aka MgAtk
- 魔防 - Magic Defense aka MgDef
- 速度 - Speed aka Spd. If a unit has at least 3 more speed than the one it is fighting (after all skill and item modifiers) it can attack 3 times instead of two.
- 運 - Luck. Base critical rate equals the difference between units luck. If Unit A has 5 luck and Unit B has 10 luck, and they fought each other, Unit A would have a 0% chance for a critical hit and Unit B would have a 5% chance.
- 命中 - Accuracy aka Hit
- 回避 - Evasion aka Evd
- CT率 - Critical Rate aka CritRate
On the attack screen the defending is displayed as DEF and the value will always change to your/enemy's Physical/Magic Defense according to what type of offensive skill you/enemy use.
Status[]
- 麻痺 - Paralyzed
- 混乱 - Confused
- 魅了 - Charmed
- 恐怖 - Terrorized
- 猛毒 - Poisoned
Actions/Commands[]
- 合成 - Synthesis
- 鍊成 - Crafting
- 儀式 - Ceremony