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Playable characters[]

Elballad Hion / エルバラード・ハイオン[]

31952

A researcher from the territory of Barihart. His private life is sloppy due to forgetting everything in his quest for knowledge.

Role: Fighter

Remarks: Your main character's abilities are not terribly remarkable except that he has the best ZoC (Zone of Control) and can summon Nick.

Join: At start.

Lavirie Interlude / ラヴィリエ・インタルーデ[]

31953

A believer in Barihart and Elballad's childhood friend, she lost her mother when she was young. She trains hard in both combat and music aiming to be an adventurer like her mother.

Role: Fighter

Remarks: A vanilla fighter you'll deploy almost every time because she has the lowest mana cost. Has a large number of triggered skill slots. With counterattack and strong lifesteal medals, she can solo armies. Additionally, she is wind element, which is the best element because it kills constructs who resist everything except wind.

Join: Prologue, clear "Aptitude Test Area A" at the Shrine of the End.

Mistoria / ミストリア[]

31954

A mercenary and adventurer from Kvarna. When she was a child, her family was attacked by demons resulting in her losing her memories of that time. Normally calm and composed, but has an unexpected weakness for cute things.

Role: Archer

Remarks: A vanilla archer you'll deploy almost every time because she has the second lowest mana cost. Her greatest weakness is that she can't move and attack in the same turn, but this weakness can be negated by giving her utility second action and utility skills like cut/shatter/transfer evasion/etc. Snipe/charge are also fantastic utility skills to put on her. She eventually gains a melee skill called "Magic Scythe" in the 5th Score of Inheritance book with a cost of 2 mana that she can use to protect herself.

Join: Prologue, clear "Aptitude Test Area B" at the Shrine of the End.

Nick / ニック[]

31955

A sacred beast hatched from an egg obtained by Elballad. A mascot character eventually able to participate in combat.

Role: Support (Growing Nick) / Caster (Magician Nick) / Fighter (Divine Nick)

Remarks: There are 3 different forms of Nick that you can summon. When Elballad hits level 20 a map will appear called the Spinel Lake. Completing Dudul Cave allows Elballad to summon Magician Nick, clearing Nazatsua Ruins unlocks Divine Nick. He is quite useful because you get to summon him for free, then after having him fight for a bit, use his Tactical Retreat skill and resummon him next to Elballad at full health the next turn. It should be noted that his God medals get better as Elballad levels up.

Nekol / ネコル[]

31956

She's not a cat girl. She's a wolf girl.

Role: Fighter

Remarks: The first non main character companion you recruit. She has the 3rd lowest mana cost, high basic move stat and comes in wind element, the best element. She is initially a utility character you summon to open things, but you'll eventually realize she's not the best man cat wolf for the job because she can't fly. She will eventually cap the evasion stat, so you can make her an evasion tank if you wish.

Join: Chapter 1, clear "Denas Forest Hillside" at Denas Forest.

Forunisgein (Runi) / フォルニスゲイン (ルニ)[]

31957

A girl of the phantom crab race (Lobra). Normally hidden inside her shell, she is very shy.

Role: Tank

Remarks: Put a counterattack medal on her and she can almost solo maps. Her base move is only 2, but this is partly offset by her ability to walk on water which is pretty useful. Her shell medals are dirt cheap, so she can afford to equip +move medals more easily than most. She needs +move medals to be good, but is great with them.

Join: Chapter 1, clear "Nelios Mountainside" at Nelios Mountain District.

Rishe / リーシェ[]

31958

A girl of the High-Rakune race who desired to heal people, but had no magical aptitude for healing magic. She tried using potions instead, but found that the strong healing potions required expensive and rare materials, resulting in them being prohibitively expensive for poor people. She now devotes herself to researching non-magical means of healing that are both cheap and effective.

Role: Support

Remarks: If you equip -deployment cost and an escape medal on her, she's a cheap/free heals for anyone near a sacred camp. Ironically enough, her endgame stats tend to push her towards a magic healing role, despite her bio saying she has no aptitude for it.

Join: Chapter 2, clear "Svanaris Cliffs" at Toll Highway.

Patra / パトラ[]

31959

A wind fairy who cannot fly. However, unwilling to give up, she travels in search of a means of enabling herself to fly.

Role: Caster

Remarks: Casters need -mana cost medals to be viable, but are very powerful if properly equipped. She can heal, snipe, aoe, and kill constructs/undead/spirits easily if equipped with the right spells. Giving her utility second action +charge/transfer evasion turns her into a monster.

Join: Chapter 2, clear "Ista Liberated Area" at the Ista Plain.

Gu-Landio Belcatore / グ・ランディオ[]

31960

A Soel (Centaur) from a tribe in Kvarna. His bravery, strength and talent made him the tribe representative.

Role: Fighter

Remarks: The first fire element companion you recruit, Gu-Landio is fairly strong when first acquired. He has high basic move and comes with a nice shield. He falls off later on, but you can still use him as a scout or a utility character since his cost isn't too high.

Join: Chapter 2, clear "Polsis Waterfall" at Great River Annonia.

Kalema / カレマ[]

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A mysterious individual who appears clad in armor and helmet regardless of the time of the day.

Role: Fighter/Tank

Remarks: Initially quite useful as a fighter because she can take more punishment than Lavirie. Her skills have a line or fan pattern, making her suited to blocking narrow passages. However, she has a base movement of 3 and a jump of 1, making her rather slow. Medals that enhance those stats might help her.

Join: Chapter 2, clear "Top of Tail Waterfall" at the Great River Tail.

Tsumugi / 緝戯[]

KnR Tsumugi

A demon fox found asleep in a ruin. Has a child-like demeanor after having slept a long time, forgetting almost everything about herself, including why she was in the ruins to begin with.

Role: Tactical Defence

Remarks: A defence specialist and the first companion you recruit capable of summoning minions. Her minions are good defenders and more durable than she is because they are considered constructs (who only take full damage from wind elemental attacks and spells). In addition her Jet black barrier effectively creates a wall that your enemies can't pass through. Her summons get better medals as her level increases.

Join: Chapter 3, clear "Randar Ruins B3F" at the Randar Ruins.

Glarissa / グラリッサ[]

31962

A battle maniac Parune whose only desire is to fight with strong opponents. The heat of battle has the effect of making her feel aroused.

Role: Fighter

Remarks: If there's something strange in your neighborhood, who are you gonna call? Ghost***ters! Glarissa! Any character can defeat ghosts with magic, but she is the only one who can do so with a basic attack. If that weren't enough, she also happens to be fire element, which means she is good against undead. There's nothing in her bio that gives a reason for her talent at ghost and zombie killing; they might as well have made her a nun or exorcist character.

Join: Chapter 3, clear "Medona Tower 3F" at the Miguas Mountain Range.

Ardorkufel / アドゥルクフェル[]

31983

A rune-elf who has lived hundreds of years. Uses a magic gun instead of a bow.

Role: Archer

Remarks: Lower damage, but higher attack range Mistoria, but you'll seldom summon her him because of his mana cost. He comes in wind element, the best element. Has the highest jump rating of all the archers and strong ZoC options.

Join: Chapter 3, clear "Miurete River Way" at the Miurete River.

Pricheno / プリチェノ[]

31984

A water spirit Elballad met while investigating the cause of frozen water. Relatively young, she does not understand the harm her actions may cause, and tries to freeze Elballad as a form of play.

Role: Multi

Remarks: The one specific reason to summon Pricheno is because she is the only one able to turn water (and any terrain) into ice when she walks on it. This makes it possible for grounded characters to cross water bodies without equipping the waterwalking medal (however the ground is considered ice/snow instead, which most characters only have partial travel for). Her abilities, slot and stat distribution make it possible for her to be reasonably good (or equally bad) at multiple roles, thus her "Multi" role class. She does however have partial travel on land and thus benefits from having a Land Adaptation (P048) medal.

Join: Chapter 4, clear "Wetlands SW" at the Cordona Wetlands.

Allargand / アラルガンド[]

31985

A beastman Veabear warrior in search of true strength.

Role: Blocker

Remarks: He's a bear and he hits hard but by the end of the game virtually every fighter hits hard, He's useful for using his wide Zone of Control to prevent enemies from flanking you. Another interesting fact is he has a natural partial ability to walk on lava.

Join: Chapter 4, clear "Nafi Tribe Border Area".

Noelia / ノエリア[]

31986

A young maiden of the dragon race, she has a kind and cute personality, but conceals it under an aloof demeanor due to her pride as a dragon.

Role: Attacker (Human form)/ Defender(dragon form)

Remarks: Arguably the most useful non new game+ companion in the game, because she is the cheapest summonable flier. Flying means she can cross any terrain and scale any cliff. Comes in wind element, the best element. Her ZOC options are pretty bad so she's poor at defence but she can also turn into a dragon form. Her Dragon form gets better medals as she levels up.

Her dragon form takes up more space and is much better at holding ground.

Join: Chapter 4 “Bonem Dark Pathway” at the Bonem Underground Cave and subsequent event.

Mezarbo / メザルボ[]

C836731chara27

An undead, who does not have a reason for living (or in his case, unliving). Has a gloomy attitude.

Role: Tank

Remarks: As an undead, he takes 50% damage from non fire elemental attacks. He can also summon an undead minion to fight alongside himself. The first one, Bizarre Corroder, has initially good tanking ability as an undead, but eventually gains support medals. The second one, Depraved Demoness, is more of a mixed attacker or a scout, as she has 6 move and 4 jump, with a search rating of 7 and retains the typical undead traits (reduced dmg from all elements except fire, regeneration, resurrection, etc.). She can also travel across any terrain unimpeded. Said minions gets better medals as his owner levels up.

Join: After clearing Chapter 5's "Bisdan Swamp" at Maniyoba River or Chapter 6's "Tevas Hill" at Tevas Highland.

Elgamisera / エルガミセラ[]

31987

A ghost whose way of life is to train young men in exchange for energy. Has an arrogant personality.

Role: Tank/caster

Remarks: By now you should know that ghosts are a pain to kill. Now you can have your own. Against characters with no magic attacks she is virtually unkillable. She does not have a lot of movement though (base movement of 2), so giving her one makes her able to get where she needs to be faster.

Join: After the conversation at the beginning of Chapter 6 at the Shrine of the End.

Forzaslein / フォルザスレイン[]

C836731chara12

A noble angel of justice in the service of Arkparis. She was given the duty to observe south eastern Kvarna, and to act in the event of an emergency.

Role: Fighter

Remarks: Arguably the best fighting character in the game. She flies, has 5 basic movement and she has a high number of triggered and passive skill slots. She possesses good AoE skills and comes in wind element, the best element. What more can you ask for? Her main drawback is her mana cost, which can be reduced with a medal.

Join: After clearing Chapter 6's “Aprosia Blockade Area”.

Koridora / コリドーラ[]

31988

A demon from the south and one of the teachers in the Shrine of the End. Normally has a lazy personality such that one tends to be surprised when she does teacher like things.

Role: Caster

Remarks: She comes with a good selection of high value spells for multiple tasks. While she can fly even on lava her jump rating is only 2 and her movement is 3.

Join: At the beginning of Chapter 7.

Riwo / リヲ[]

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A demon god from another world, Riwo has lived longer than she can remember, and had spent many of her years collecting experience and knowledge before eventually getting bored and retiring in a mountain with the agreement of the Divine Enforcer.

Role: Fighter

Remarks: She is much like a fire element version of Forzaslein. Of note is her ability to cross lava without penalty, something no other flying unit can do. Like Forzaslein, she suffers from a high mana cost which can be reduced with a medal if you wish.

Join: After a conversation event in Chapter 8 at “Honogh Mountain”. Must have beaten her in Chapter 7 after the "Honogh Crater" map.

Spiri / スピリ[]

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A Delsinas saint, Spiri is a bright, energetic and positive individual. She came to Kvarna to investigate an entity she believes is causing war.

Role: Fighter

Remarks: A new game+ character. She possesses skills with unique effects, which are unfortunately too expensive to be worth using. She has the highest mana cost of all characters, and is similar to Forzaslein but she can't fly, which relegates her to the sidelines because there is a long list of characters whom you'll rather summon in new game+ before it becomes worthwhile to summon her.

Join: New game+, during chap. 3 after clearing "Clown Corridor” at the Ganaf Jungle.

Other Characters[]

Lutriche & Ostinard: After the conversation at the beginning of Chapter 6 at the Shrine of the End.

Agate: After the conversation events in Chapter 7 “Lake Manijo”

Galinis Guardian: Completed Chapter 7 “Daiki of Galinis”

Karian: New game+, after clearing the "Divine Spring Depths" at the Divine Spring.

Eushully-Chan: New game+, after clearing the “Denus Forest / Denas Fortress” & “Landal Ruins / Landal Ruins Underground Cavity”

Black Eushully-Chan: New game+, after clearing “Tall Road / Tall Road Southwest” & “Miguel Mountains / Medona Tower Basement 1F”

Story only characters[]

Divine Enforcer / 神の戒土[]

31992

The ruler of south eastern Kvarna, he united the land and defended it when he was young. Feeling the effects of age, he felt the need to find a successor.

Shardio / シャルディオ[]

31990

A dark elf who prefers to work in the shadows and manipulate others for his own purposes. A successor candidate whose methods are different from Elballad.

Zelgain / ゼルガイン[]

31989

A young hero and believer in Arkparis, Zelgain believes that the end of suffering lies in that of a single person capable of shouldering the burdens of everyone else.

Braharokka / ブラハロッカ[]

31991

A goumole who believes in survival of the fittest. He believes the ends justifies the means, no matter what those means are..

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