(c)エウシュリー
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Attribute and effect on attack damage and defense[]
Physical represented by Sword
Versatile represented by Round Blue
Fire represented by Red Flame
Water/Ice represented by Water Crystal
Lightning represented by Yellow Lightning
Earth represented by Harp
Holy represented by Blue Cross
Darkness represented by Black X
Fighting spirit is special attack that reduce enemy's FS, represented by a yellow-green upward trident
Divine (Godhood) represented by a winged cross
Demon God (Majin) represented by a red body outline
Anti-Versatile represented by a grey ball shape
Ghost represented by a white ring (which look like a white flower ring to me)
Undead represented by a white candle (or white body with black outline, it's quite an abstract shape)
Mechanical represented by Helmet
Attack | |||||||||||
No element | Physical | Versatile | Fire | Ice/Water | Lightning | Earth | Holy | Dark | Fighting spirit | ||
Defense | Physical | 100% | 100% | 120% | 110% | 125% | 100% | 100% | 110% | 135% | 50% |
Versatile | 100% | 70% | 100% | 90% | 100% | 90% | 110% | 90% | 100% | 50% | |
Fire | 100% | 65% | 100% | -100% | 150% | 100% | 100% | 100% | 105% | 50% | |
Ice/Water | 100% | 65% | 100% | 150% | -100% | 100% | 100% | 100% | 105% | 50% | |
Lightning | 100% | 65% | 100% | 100% | 100% | -100% | 150% | 85% | 85% | 50% | |
Earth | 100% | 65% | 100% | 100% | 100% | 150% | -100% | 85% | 100% | 50% | |
Holy | 100% | 90% | 100% | 60% | 50% | 30% | 100% | 60% | 100% | 25% | |
Dark | 100% | 90% | 100% | 65% | 100% | 75% | 100% | 100% | 30% | 25% | |
Divine | 100% | 60% | 95% | 75% | 75% | 75% | 75% | 75% | 90% | 0% | |
Demon God | 100% | 50% | 90% | 50% | 50% | 50% | 50% | 100% | 100% | 0% | |
Anti-Versatile | 100% | 100% | 1% | 100% | 100% | 100% | 100% | 100% | 50% | 50% | |
Ghost | 50% | 1% | 35% | 70% | 50% | 85% | 1% | 200% | -100% | 0% | |
Undead | 50% | 25% | 60% | 125% | 25% | 50% | 25% | 150% | -100% | 0% | |
Mechanical | 50% | 100% | 100% | 25% | 1% | 150% | 1% | 50% | 50% | 0% |
Setting party AI for auto battle[]
Translation is based off an online translator and may be inaccurate, particularly ones marked with a question mark. Each item and special ability has a symbol next to it that you can change, if that symbol is a x it will never be used during auto battle. If the symbol is a circle it may be used during auto battle, as long as the AI you set allows for it.
who will the character target? | How often will they use special attacks? | when will they stop using abilities that use TP | when will they stop using abilites that use MP | when will they heal? | when will they use items? |
低HP優先 Low HP |
チャージ全力攻撃 always use charge abilities |
ガンガン使用 Spam TP abilities until they are out of TP |
ガンガン使用 Spam MP abilities until they are out of MP |
ガンガン使用 Keep healing as long as anybody has less than full health |
ガンガン使用 Keep using them until they are out |
高HP優先 High HP |
全力攻撃 Attack with high damage attack |
TP25%以上で使用 When they have 25% TP left |
MP25%以上で使用 When they have 25% MP left |
HP75%以上で使用 when someone has less than 75% health |
2個以上所持で使用 Untill there are 2 left |
前衛優先 Front row enemies |
ランダム攻撃 Randomly choose between special abilities and normal attacks |
TP50%以上で使用 When they have 50% TP left |
MP50%以上で使用 When they have 50% MP left |
HP50%以上で使用 When someone has less than 50% health |
10個以上所持で使用 Until there are 10 left |
後衛優先 Back row enemies |
基本攻撃で攻撃 always use normal attack |
TP75%以上で使用 When they have 75% TP left |
MP75%以上で使用 When they have 75% MP left |
HP25%以上で使用 When someone has less than 25% health |
50個以上所持で使用 Until there are 50 left |
人数優先 Use area of effect attacks |
防御 defend |
使用しない never use TP abilities |
使用しない Never use MP abilities |
使用しない never heal |
使用しない never use items |
Stats[]
HP | Health |
MP | Used to cast magic |
TP | Used for physical special abilities |
FS | Fighting spirit? the clooser it is to full the better |
攻撃力 (Atk Pow) | Contributes to damage of physical attacks, countered by 防御力 (Def Pow) |
攻撃回数 (Atk Mult) | Contributes to damage of physical attacks, countered by 防御回数 (Def Mult) |
防御力 (Def Pow) | Lowers damage taken by physical attacks |
防御回数 (Def Mult) | Lowers damage taken by physical attacks |
魔法攻撃 (Mag Atk) | Increases damage done by magic attacks |
魔法防御 (Mag Def) | Lowers damage taken by magic attacks |
肉体戦速 (Phys Speed) | Lowers the time it takes to preform physical actions |
精神戦速 (Mag Speed) | Lowers the time it takes to preform magic actions |
As you put exp to your stats, you level up. Leveling up in itself will raise your stats further. The exp needed to raise a stat is determined by the character you are playing and the current value of the stat. Auto leveling will place your exp in the stat that requires the least exp to increase. This method of leveling up only applies to the main characters, Celica and Louie.
筋力 (Strength) | 体力 (Constitution) | 敏捷性 (Agility) | 器用度 (Dexterity) | 知性 (Inteligence) | 精神力 (Mental) | 魅力 (Charisma) | |
HP per point | 1/3 | 3 | 1/9 | ||||
MP per point | 1/8 | 1/2 | 1/25 | ||||
TP per point | 1/8 | 1/5 | 1/3 | ||||
攻撃力 (Atk Pow) per point | 1/2 | 2/15 | |||||
攻撃回数 (Atk Mult) per point | 2/29 | 1/28 | |||||
防御力 (Def Pow) per point | ~1/7 | 1/3 | ~1/7 | ||||
防御回数 (Def Mult) per point | 2/35 | 1/29 | |||||
魔法攻撃 (Mag Atk) per point | 1/2 | ~1/9 | |||||
魔法防御 (Mag Def) per point | ~1/7 | 1/3 | 1/5 | ||||
肉体戦速 (Phys Speed) per point | ~1/68 | ~1/280 | ~1/57 | ~1/35 | ~1/280 | ~1/280 | ~1/280 |
精神戦速 (Mag Speed) per point | ~1/280 | ~1/280 | ~1/280 | ~1/280 | ~1/35 | ~1/57 | ~1/68 |
cost to increase for Celica (セリカ) | very cheap | expensive | cheap | very cheap | very expensive | very expensive | very cheap |
cost to increase for Louie (リウイ) | moderate | moderate | very cheap | cheap | expensive | very expensive | cheap |