Eushully Wiki
Advertisement
Eushully Wiki
Amayui Castle Meister - banner.jpg
(c)エウシュリー

Navigation:
General Info
Chapters and Routes
Gameplay
Items
Crafting
Guides
FAQs

About Skills[]

Skills consist of a wide variety of passive effects and active abilities that serve to benefit characters and make enemies more challenging. Characters can equip up to four skills that they have learned as long as they do not exceed their CP cap, which is dictated by how developed the characters are.

As long as a character has not taken all of their actions, they can have rearrange these skills as long as the above restrictions are met. However, as part of the game's story, a few skills may permanently be equipped to a character and cannot be overwritten by normal means.

Skills can also be granted by equipment and set effects. Some equipment can be upgraded to grant new skills. Skills with similar effects do not stack (for example, Sword Flash I and Sword Flash II do not stack; Swift and Double Action are also mutually exclusive).

There are six distinct categories of skills: Movement, Passive, Special, Combat, Single Target, and Area of Effect.









Skills[]

Movement[]

No. Name CP Effect
001 Burrow 3 Allows movement through mud.
002 Dive 3 Allows movement through water.
003 Firewalk 3 Allows movement through lava.
004 Grounded 3 Allows movement through electrified areas.
005 Ethereal 15 Grants the effects of Burrow, Dive, Firewalk, and Grounded.
006 Thin Ice 3 Allows movement on top of water.
007 Interdimensional 18 Grants the effects of Flight and Teleport.
008 Plunge Dive 8 Grants the effects of Flight and Dive.
009 Flight 3 Allows movement over pits and water. Movement always costs 1 FS per tile.
010 Grounded Flight 8 Grants the effects of Grounded and Flight.
011 Search 2 Allows hidden areas to be found.
012 Teleport 15 Allows movement through thin walls. Movement always costs 1 FS per tile.
013 Dangersense 3 Allows the character to see enemies in obscured areas they can move to.

Passive[]

No. Name CP Effect
001 Drained Power 0 -10 FS
002 Unrefined 0 -2 INT, -1 AGL
003 Timid Princess 0 -5 FS
004 Ruler's Wisdom 0 +5 HP, SP, and FS. +2 STR, INT, CON, and RES.
005 Evasive I 3 +10 EVA
006 Evasive II 7 +15 EVA
007 Evasive III 14 +20 EVA
008 Focus I 3 +10 HIT
009 Focus II 7 +15 HIT
010 Focus III 14 +20 HIT
011 Mind's Eye I 5 +10 EVA and HIT
012 Mind's Eye II 10 +15 EVA and HIT
013 Mind's Eye III 20 +20 EVA and HIT

Special[]

No. Name CP Effect
001 Mining 3 Grants the ability to find and collect from mining nodes.
002 Lockpick 3 Grants the ability to unlock treasure chests and doors.
003 Thief 5 Grants the effects of Search and Lockpick.
004 Technomancer 6 Grants the effects of Search, Lockpick, and Mining. Can also repair various structures.
005 Unmatched Spirit 14 Grants the effects of Teleport, Turn Undead, and Spirit Barrier III.
006 Master Spirit 21 Grants the effects of Teleport and Counter Curse.
007 Hard Worker 4 Increases unit experience gain by 50%.
008 Barrier User 30 Grants the effects of Reflect II and Magic Resist III.
009 Ninja Expertise 6 Grants the effects of Search, Lockpick, and Dangersense.
010 Swift 15 Provides a 20% chance to allow a second action.
011 Double Action 30 Allows the unit to act twice in a single turn.
012 Regeneration 6 Unit recovers 10% HP per turn.
013 Concentrate 6 Unit recovers 10% SP per turn.
014 Tireless 6 Unit recovers 10% FS per turn.
015 Super Regen 18 Unit recovers 10% HP, SP, and FS per turn.
016 Earth Blessing 2 +10 HIT and EVA, +5 CRIT on Earth terrain.
017 Water Blessing 2 +10 HIT and EVA, +5 CRIT on Ice terrain.
018 Flame Blessing 2 +10 HIT and EVA, +5 CRIT on Fire terrain.
019 Wind Blessing 2 +10 HIT and EVA, +5 CRIT on Thunder terrain.
020 Light Blessing 2 +10 HIT and EVA, +5 CRIT on Holy terrain.
021 Dark Blessing 2 +10 HIT and EVA, +5 CRIT on Dark terrain.
022 Devil Trait 8 This skill is doesn't seem to actually do anything (confirmation required).
023 Anti-Poison 3 Grants immunity to poison attacks and poisonous terrain.
024 Anti-Advantage 6 Grants immunity to Anti-Air and Depth Charge.
025 Forcefield 30 The unit cannot be targeted by ranged attacks.
026 Anti-Death 6 Grants immunity to Instant Death.
027 Anti-Drain 6 Grants immunity to Drain.
028 Faithful 3 Grants immunity to Charm.
029 Anti-Confusion 3 Grants immunity to Confusion.
030 Anti-Paralysis 3 Grants immunity to Paralysis.
031 Anti-Acid 3 Grants immunity to Acid.
032 Anti-Fear 3 Grants immunity to Fear.
033 Ability Negation 0 Reduces the percentage chance of relevant enemy skills from activating to 0%.
034 Levitation 10 Grants the effect of Flight and immunity to Anti-Air.
035 Battle Command 5 +10 HIT and EVA, +1 STR, INT, CON, and RES to adjacent allies.
036 Seal 30 This unit cannot be targeted by active skills.
037 Divine Charm 10 Charms all adjacent enemies at the start of the turn.
038 Seien 5 When defeating the final enemy in a room, this unit takes control of the room.
039 Substitute 10 Protects an adjacent ally from ranged attack.
040 Divide 2 Each turn, this unit has a 10% chance to split into two separate units with half HP.
041 Zombie Attack 50 This unit can immediately be deployed again after being defeated.
042 Treasure Finder 10 Doubles the amount of items dropped by enemies killed by this unit.

Combat[]

No. Name CP Effect
001 Mercy 1 Attacks cannot reduce enemy health below 1.
002 Manhunter 10 +10 ATK against Humans and Demi-humans.
003 Poacher 10 +10 ATK against Normals, Onis, Giants, and Demonbeasts.
004 Spirit Hunter 10 +10 ATK against Fairies and Spirits.
005 Profane 10 +10 ATK against Angels.
006 Exorcist 10 +10 ATK against Demons.
007 Mythbuster 10 +10 ATK against Mythical Beasts.
008 Disruptor 10 +10 ATK against Constructs.
009 Trophy Hunter 15 +10 ATK against bosses.
010 Turn Undead 10 +10 ATK against Ghosts and Undead.
011 Anti-Air I 3 +5 HIT and CRIT, +3 ATK against flying units.
012 Anti-Air II 6 +10 HIT and CRIT, +6 ATK against flying units.
013 Anti-Air III 9 +15 HIT and CRIT, +9 ATK against flying units.
014 Depth Charge I 3 +5 HIT and CRIT, +3 ATK against diving units.
015 Depth Charge II 6 +10 HIT and CRIT, +6 ATK against diving units.
016 Depth Charge III 9 +15 HIT and CRIT, +9 ATK against diving units.
017 First Strike I 3 10% chance to attack first when attacked.
018 First Strike II 6 20% chance to attack first when attacked.
019 First Strike III 9 30% chance to attack first when attacked.
020 Flash Step I 3 5% chance to evade attacks.
021 Flash Step II 7 10% chance to evade attacks.
022 Flash Step III 14 15% chance to evade attacks.
023 Sword Flash I 10 15% chance to evade attacks.
024 Sword Flash II 16 20% chance to evade attacks.
025 Sword Flash III 25 25% chance to evade attacks.
026 Counter I 6 10% chance to evade and counter.
027 Counter II 12 15% chance to evade and counter.
028 Counter III 18 20% chance to evade and counter.
029 Vorpal Counter I 10 5% chance to evade and counter with instant death effect.
030 Vorpal Counter II 20 10% chance to evade and counter with instant death effect.
031 Vorpal Counter III 30 15% chance to evade and counter with instant death effect.
032 Prevail I 10 +20% stats when below 50% HP, +50% stats when below 20% HP.
033 Prevail II 15 +20% stats when below 65% HP, +50% stats when below 35% HP.
034 Prevail III 20 +20% stats when below 80% HP, +50% stats when below 50% HP.
035 Ferocity I 4 20% chance to raise ATK by 20%.
036 Ferocity II 10 30% chance to raise ATK by 30%.
037 Ferocity III 17 40% chance to raise ATK by 40%.
038 Reflect I 8 10% chance to reflect damage back to attacker.
039 Reflect II 14 13% chance to reflect damage back to attacker.
040 Reflect III 26 16% chance to reflect damage back to attacker.
041 Drain I 5 20% chance to heal for half of the damage dealt.
042 Drain II 10 40% chance to heal for half of the damage dealt.
043 Drain III 20 Always heal for half of the damage dealt.
044 Intimidate I 10 10% chance to prevent the enemy from attacking.
045 Intimidate II 20 15% chance to prevent the enemy from attacking.
046 Intimidate III 30 20% chance to prevent the enemy from attacking.
047 Pierce I 6 10% chance to ignore half of the enemy's defense with each attack.
048 Pierce II 15 15% chance to ignore half of the enemy's defense with each attack.
049 Pierce III 24 20% chance to ignore half of the enemy's defense with each attack.
050 Flurry I 4 10% chance to attack again after each attack.
051 Flurry II 8 15% chance to attack again after each attack.
052 Flurry III 12 20% chance to attack again after each attack.
053 Magic Resist I 6 When attacked with magic, reduces damage taken by 10% of enemy INT.
054 Magic Resist II 15 When attacked with magic, reduces damage taken by 20% of enemy INT.
055 Magic Resist III 24 When attacked with magic, reduces damage taken by 30% of enemy INT.
056 Soul Shield I 6 When physically attacked, reduces damage taken by 10% of enemy STR.
057 Soul Shield II 15 When physically attacked, reduces damage taken by 20% of enemy STR.
058 Soul Shield III 24 When physically attacked, reduces damage taken by 30% of enemy STR.
059 Spirit Barrier I 3 Reduces damage from Ghosts by 10% of their attacking stat.
060 Spirit Barrier II 6 Reduces damage from Ghosts by 20% of their attacking stat.
061 Spirit Barrier III 9 Reduces damage from Ghosts by 30% of their attacking stat.
062 Projectile Def 15 Reduces ranged damage based how far away the attacker is.
063 Shield I 4 10% chance to reduce damage taken by 30% of enemy attacking stat.
064 Shield II 6 15% chance to reduce damage taken by 30% of enemy attacking stat.
065 Shield III 10 20% chance to reduce damage taken by 30% of enemy attacking stat.
066 Great Shield I 4 10% chance to reduce damage taken by 50% of enemy attacking stat.
067 Great Shield II 6 15% chance to reduce damage taken by 50% of enemy attacking stat.
068 Great Shield III 10 20% chance to reduce damage taken by 50% of enemy attacking stat.
069 Ice Shield I 4 10% chance to reduce damage taken by 50% of enemy attacking stat.
070 Ice Shield II 6 15% chance to reduce damage taken by 50% of enemy attacking stat.
071 Ice Shield III 10 20% chance to reduce damage taken by 50% of enemy attacking stat.
072 Resurrect I 10 When slain, this unit has a 20% chance to revive with 10% HP.
073 Resurrect II 20 When slain, this unit has a 30% chance to revive with 10% HP.
074 Resurrect III 30 When slain, this unit has a 40% chance to revive with 10% HP.
075 Cooking I 3 50% chance to restore 5% health when killing an enemy.
076 Cooking II 6 75% chance to restore 5% health when killing an enemy.
077 Cooking III 100% chance to restore 5% health when killing an enemy.
078 Decoy I 10 When slain, resurrect with 25% health once.
079 Decoy II 20 When slain, resurrect with 50% health once.
080 Decoy III
081 Cover I 4 20% chance to protect an adjacent ally from attack.
082 Cover II 8 30% chance to protect an adjacent ally from attack.
083 Cover III 12 40% chance to protect an adjacent ally from attack.
084 Goddess Aid 4 Protects Fia once per round of enemy attacks if she is adjacent.
085 Helping Maid 10 10% chance to protect any ally from attack.
086 Counter Curse 6 30% chance to prevent Counter skill activation.
087 Perfect Focus 0 Grants immunity to all attacks.

Single Target[]

No. Name CP SP Range Effect
001 Iron Wall 3 +10 EVA, +6 CON and RES while defending.
002 Capture Attack 0 Weapon -10 HIT, -5 AGL on attack. Captures enemy upon defeating them.
003 Charged Strike 4 0-0 +30 HIT, +3 STR, AGL, +5 CRIT on attack. Must be charged with 2 normal attacks.
004 Charged Strike+ 8 0-0 +30 HIT, +5 STR, CRIT, +3 AGL on attack. Must be charged with 3 normal attacks.
005 Charged Strike++ 12 0-0 +30 HIT, +5 CRIT, AGL, +10 STR on attack. Must be charged with 4 normal attacks.
006 Volley 4 4 Weapon +3 STR, -1 AGL on attack.
007 Double Volley 6 7 Weapon +7 STR, -3 AGL on attack.
008 Triple Volley 10 10 Weapon +12 STR, -5 AGL on attack.
009 Cleaver Slice 5 6 0-0 -10 HIT, +5 STR, -2 AGL, +10 CRIT on attack.
010 Flowing Slice 8 10 0-0 -10 HIT, +8 STR, -3 AGL, +15 CRIT on attack.
011 Powerful Slice 12 14 0-0 -10 HIT, +16 STR, -5 AGL, +20 CRIT on attack.
012 Blade Dance 4 4 0-0 -5 HIT, +5 EVA, +3 STR, +2 AGL on attack.
013 Strong Slash 8 8 0-0 -5 HIT, +5 EVA, +6 STR, +4 AGL on attack.
014 Heavenly Slash 12 12 0-0 -5 HIT, +5 EVA, +9 STR, +5 AGL on attack.
015 Snipe 3 3 1-4 -10 HIT, -2 AGL on attack.
016 Piercing Snipe 8 5 1-4 -10 HIT, +4 STR, -3 AGL on attack.
017 Flashing Snipe 13 7 1-4 -5 HIT, +8 STR, -4 AGL, +10 CRIT on attack.
018 Charged Shot 4 1-3 +9 STR, -1 AGL, +10 CRIT on attack. Must be charged with 3 normal attacks.
019 Charged Shot+ 8 1-3 +13 STR, -3 AGL, +10 CRIT on attack. Must be charged with 5 normal attacks.
020 Whirling Bash 6 5 0-0 +20 HIT, +6 STR, +8 AGL on attack.
021 Exploding Bash 10 8 0-0 +20 HIT, +12 STR, +10 AGL on attack.
022 Spirit Bash 14 12 0-0 +20 HIT, +24 STR, +12 AGL on attack.
023 Electro Whirl 4 4 1-3 -10 HIT, +6 STR, +2 AGL, Paralysis I on attack. Thunder damage.
024 Dual Bolt Whirl 7 6 1-3 -10 HIT, +9 STR, +3 AGL, Paralysis I on attack. Thunder damage.
025 Raifu Whirl 10 8 1-3 -10 HIT, +12 STR, +5 AGL, Paralysis I on attack. Thunder damage.
026 Fiery Flurry 5 5 0-0 +10 HIT, +6 STR, -2 AGL, Burn I on attack. Fire damage.
027 Scorching Pierce 10 8 0-0 +10 HIT, +10 STR, -4 AGL, Burn I on attack. Fire damage.
028 Divine Flameshot 15 12 0-0 +10 HIT, +16 STR, -6 AGL, Burn I on attack. Fire damage.
029 Earthman's Fist 4 5 0-0 -5 HIT, +5 STR, -3 AGL, Confusion I on attack. Earth damage.
030 Stone Fist 7 8 0-0 -5 HIT, +10 STR, -5 AGL, Confusion I on attack. Earth damage.
031 Golem's Fist 10 12 0-0 -5 HIT, +20 STR, -8 AGL, Confusion I on attack. Earth damage.
032 Stream Spearshot 6 4 1-4 -5 HIT, +2 STR, -2 AGL, Chill I on attack. Ice damage.
033 Ruin Spearshot 8 6 1-4 -5 HIT, +4 STR, -3 AGL, Chill I on attack. Ice damage.
034 Stream Javelin 10 10 1-4 -5 HIT, +8 STR, -4 AGL, Chill I on attack. Ice damage.
035 Pointblank Blade 12 8 0-0 +30 HIT, +12 STR, -2 AGL, Chill III on attack.
036 Flame Straight 6 8 0-0 +15 HIT, +6 STR, -4 AGL, +10 CRIT, Burn I on attack. Fire damage.
037 Flame Uppercut 8 12 0-0 +15 HIT, +10 STR, -5 AGL, +10 CRIT, Burn II on attack. Fire damage.
038 Flame Rampage 10 16 0-0 +15 HIT, +18 STR, -6 AGL, +10 CRIT, Burn III on attack. Fire damage.
039 Spiritstar Slash 4 8 0-0 +15 HIT, +6 STR, -2 AGL, Fear I on attack.
040 Spriit Shuriken 3 4 1-2 -5 HIT, +2 STR, -3 AGL on attack.
041 Dragonstar Slash 10 16 0-0 +10 HIT, +12 STR, -5 AGL, Fear II on attack.
042 Bombardment 5 8 1-3 +5 STR, -10 AGL on attack.
043 Heavy Fire 8 14 1-1 -10 HIT, +14 STR, -8 AGL on attack.
044 Artillery 3 10 1-9 -10 HIT, -5 AGL on attack.
045 Rapid Barrage 10 12 1-3 +20 HIT, +10 STR, +3 AGL on attack.
046 Disorder Scythe 10 8 0-0 -10 HIT, +9 STR, Instant Death on attack.
047 Disrupting Cut 24 12 0-0 -10 HIT, +16 STR, -2 AGL, Instant Death on attack.
048 Knife Throw 4 3 1-2 -5 HIT, -2 AGL on attack.
049 Chaos Throw 6 5 1-3 -5 HIT, +5 STR, -3 AGL on attack.
050 Aimed Throw 8 7 1-4 +10 STR, -4 AGL, +15 CRIT on attack.
051 Sky Sword Dance 6 5 0-0 -5 HIT, +5 EVA, +3 STR, +3 AGL on attack.
052 Phoenix Dance 10 7 0-0 -5 HIT, +5 EVA, +7 STR, +5 AGL on attack.
053 Double Attack 0 2 0-0 +3 STR, -2 AGL, -2 CRIT on attack.
054 Triple Attack 0 6 0-0 +6 STR, -4 AGL, -2 CRIT on attack.
055 Cleave 0 4 0-0 +20 HIT, +3 STR, -2 AGL on attack.
056 Kamaitachi 0 6 0-0 -10 HIT, +6 STR, -4 AGL on attack.
057 Starlight Sword 0 5 0-0 +10 HIT, +4 STR, -2 AGL on attack. Holy damage.
058 Crimson Sword 0 4 0-0 +10 HIT, +7 STR, -2 AGL on attack.
059 Link Sword Stab 0 3 1-3 -10 HIT, -3 AGL on attack.
060 Bullet Barrage 0 4 Weapon -10 HIT, +5 AGL on attack.
061 Vital Shot 0 8 Weapon +30 HIT, -5 AGL, +15 CRIT on attack.
062 Cat Punch 0 4 0-0 -5 HIT, +4 STR, -1 AGL on attack.
063 Cat Punch+ 0 6 0-0 -5 HIT, +8 STR, -2 AGL on attack.
064 Magishield Spin 0 5 0-0 +20 HIT, +8 STR, +9 AGL, Fear III on attack.
065 Rush 0 3 0-0 +10 HIT, +3 STR, -2 AGL, -2 CRIT on attack.
066 Shredding Bite 0 4 0-0 -10 HIT, +5 STR, -3 AGL, Instant Death on attack.
067 Giant Bite 0 4 0-0 -10 HIT, +5 STR, -3 AGL on attack.
068 Seven Bites 0 8 0-0 +30 HIT, +8 STR, -8 AGL, Paralysis I on attack.
069 Rock Drop 0 4 1-2 -10 HIT, -3 STR, -5 AGL on attack. Earth damage.
070 Huge Rock Drop 0 7 1-3 -10 HIT, +5 STR, -5 AGL on attack. Earth damage.
071 Sniping Stone 0 2 1-4 -10 HIT, -3 AGL on attack.
072 Rising Thrust 0 4 0-0 +5 HIT, +5 STR, -2 AGL on attack.
073 Coil 0 4 0-0 +15 HIT, +2 STR, -3 AGL, -5 CRIT, Paralysis I on attack.
074 Tempting Coil 0 4 0-0 +15 HIT, +2 STR, -3 AGL, -5 CRIT, Charm I on attack.
075 Tentacles 0 5 0-0 +20 HIT, +3 STR, -2 AGL on attack.
076 Crystallized Ivy 0 3 1-4 -5 HIT, -3 AGL, Charm I on attack. Void damage.
077 Kamaitachi Wave 0 2 1-5 -10 HIT, -3 AGL, Fear I on attack.
078 Six-way Slice 0 8 0-0 +30 HIT, +8 STR, -8 AGL, Poison III on attack.
079 Acid 0 3 1-1 -10 HIT, -2 STR, Poison I on attack.
080 Strong Acid 0 4 1-3 -10 HIT, -5 AGL, Acid I on attack.
081 Arm Cutter 0 6 0-0 +40 HIT, +2 AGL, +3 CRIT on attack.
082 Arm Slash 0 9 0-0 -10 HIT, +10 STR, -3 AGL on attack.
083 Death Guillotine 0 8 0-0 +10 HIT, +10 STR, -5 AGL, Instant Death on attack. Void damage
084 Electro Stinger 0 8 0-0 +10 HIT, +12 STR, -6 AGL, Paralysis I on attack. Thunder damage
085 Quake 0 3 1-2 +50 HIT, -2 STR, -1 AGL, Confusion I on attack. Earth damage
086 Gallstone Spray 0 2 1-4 -5 HIT, -3 AGL
087 Sharp Pierce 0 6 1-4 +20 HIT, +10 STR, -3 AGL on attack. Void damage.
088 Dark Blaze Dance 10 12 1-2 +5 HIT, +18 STR, Burn III on attack. Fire damage.
089 Dark Bloomquake 10 12 1-2 -5 HIT, +20 STR, Fear III on attack. Earth damage.
090 Bolt Slash Dance 0 7 0-0 +10 HIT, +12 STR, -3 AGL, Paralysis I on attack. Thunder damage.
091 Unleashed Power 0 8 0-0 +30 HIT, +15 STR, -5 AGL, Fear II on attack. Void damage.
092 Assassination 0 5 0-0 +100 HIT, -5 STR, +10 AGL, Instant Death on attack.
093 Strong Acid 0 8 0-0 -20 HIT, +12 STR, -8 AGL, Acid V on attack.
094 Dense Watershot 0 8 1-5 +30 HIT, +15 STR, -8 AGL, Chill III on attack. Ice damage.
095 Water Gun 0 5 1-3 +30 HIT, +10 STR, -5 AGL, Chill I on attack. Ice damage.
096 Knockout 0 8 0-0 -10 HIT, +15 STR, -5 AGL on attack
097 Precise Shot 0 5 1-4 +50 HIT, +5 STR, -5 AGL on attack.
098 Charge Attack 0 5 0-0 -15 HIT, +20 STR, -10 AGL on attack
099 Gigavolt Bite 0 5 0-0 +30 HIT, +12 STR, -7 AGL, Paralysis III on attack.
100 Super Cat Punch 0 10 0-0 -30 HIT, +50 STR, -20 AGL, Instant Death on attack
101 Palm Fruit Throw 0 4 1-3 -10 HIT, +3 STR, -4 AGL, +10 CRIT on attack.
102 Closing Rush 0 7 0-0 +20 HIT, +5 STR, -5 AGL, Fear II on attack.
103 Discus Shot 0 6 1-3 -10 HIT, +4 STR, +20 CRIT on attack.
104 Tsukue Card 0 5 0-0 -15 HIT, +10 STR, -10 AGL, +50 CRIT, Instant Death on attack.
105 Quick Charge 0 4 0-0 +50 HIT, +10 AGL on attack.
106 Horn Hit 0 4 0-0 -10 HIT, +5 STR, -5 AGL on attack.
107 Storm Spear 0 5 0-0 -10 HIT, +3 STR, +5 AGL, Confusion I on attack.
108 Thrust 0 5 0-0 -5 HIT, +5 STR, -4 AGL, +10 CRIT on attack.
109 Shelling Snipe 0 4 1-5 -10 HIT, +4 STR, -5 AGL on attack.
110 Tentacle Snipe 0 4 1-4 -10 HIT, +4 STR, -5 AGL on attack.
111 One-shot 0 6 1-2 +100 HIT, +8 STR, -7 AGL on attack.
112 Precise Trishot 0 8 1-3 +30 HIT, +12 STR, -6 AGL on attack.
113 Cheer 3 4 1-1 Grants Hit I, STR I, and INT I to an ally.
114 Great Cheer 5 7 1-1 Grants Hit II, STR II, and INT II to an ally.
115 Battle Guidance 7 10 1-1 Grants Hit III, STR III, and INT III to an ally.
116 Emperor's Cheer 10 15 1-1 Grants Hit V, STR V, and INT V to an ally.
117 Seien CON Aura 3 5 1-1 Grants CON II to an ally.
118 Seien RES Aura 3 5 1-1 Grants RES II to an ally.
119 Seien Hero Aura 6 10 1-1 Grants CON II and RES II to an ally.
120 Transfer 16 10 1-1 Transports targeted ally to another tile under your control.
121 Aid Transfer 12 8 2-5 Transports targeted ally to another tile under your control.
122 Forced Transfer 10 10 1-5 Teleports a target enemy to another location.
123 Forced Return 10 5 1-1 Causes targeted ally to retreat.
124 Union Possession 5 0 1-1 Sacrifices self to heal targeted ally.
125 Healing Breath 3 4 1-2 Restores 30 HP, 6 FS to targeted ally.
126 Greater Heal 8 6 1-2 Restores 100 HP, 20 FS to targeted ally.
127 Dark Breath 3 5 1-4 Restores 30 HP, 10 FS to targeted ally.
128 Healing Noodles 16 8 1-4 Restores 200 HP, 30 FS to targeted ally.
129 Yuiki Capture 6 0 1-2 -10 HIT, -5 AGL on attack. Captures Yuiki upon defeating them. Void damage.
130 Monster Capture 8 0 1-2 -10 HIT, -5 AGL on attack. Captures monsters upon defeating them. Void damage.
131 Ilza's Restraint 0 0 1-2 -10 HIT, -5 AGL on attack. Captures monsters upon defeating them. Void damage.
132 Stone Bullet 3 4 1-2 +5 HIT, +3 INT, -2 AGL on attack. Earth damage.
133 Cracked Bullets 6 5 1-3 +10 HIT, +7 INT, -3 AGL on attack. Earth damage.
134 Earth Crush 12 7 1-4 +15 HIT, +15 INT, -5 AGL on attack. Earth damage.
135 Water Bullet 3 3 1-2 +5 HIT, +2 INT, -1 AGL, Chill I on attack. Ice damage.
136 Water Barrage 6 5 1-3 +15 HIT, +5 INT, -2 AGL, Chill I on attack. Ice damage.
137 Tsunami 14 10 1-2 +20 HIT, +12 INT, Chill II on attack. Ice damage.
138 Great Torrent 20 14 1-5 +5 HIT, +15 INT, -2 AGL, Chill II on attack. Ice damage.
139 Doll's Snowball 3 4 1-2 +15 HIT, +2 INT, -1 AGL, +5 CRIT, Paralysis I on attack. Ice damage.
140 Bouncing Snowman 3 6 0-0 +20 HIT, +5 INT, -2 AGL, +10 CRIT, Paralysis I on attack. Ice damage.
141 Burst Snowball 7 9 1-3 +20 HIT, +8 INT, -3 AGL, +12 CRIT, Paralysis II on attack. Ice damage.
142 Special Snowball 12 12 1-4 +20 HIT, +14 INT, -4 AGL, +20 CRIT, Paralysis III on attack. Ice damage.
143 Ice Blade 6 6 0-0 -5 HIT, +7 INT, +5 CRIT on attack. Void damage.
144 Icicle 6 3 1-2 +5 HIT, +3 INT, -1 CRIT on attack. Void damage.
145 Shark Flood 5 5 1-4 +5 HIT, +6 INT, -4 AGL, Chill II on attack. Ice damage.
146 Blade Flood 9 12 1-4 +5 HIT, +12 INT, -6 AGL, Chill III on attack. Ice damage.
147 Fireball 3 4 1-2 +3 INT, -1 AGL, Burn I on attack. Fire damage.
148 Fire Barrage 6 6 1-3 -5 HIT, +9 INT, -2 AGL, Burn I on attack. Fire damage.
149 Great Heat Spout 10 10 1-3 +14 INT, -6 AGL, Burn II on attack. Fire damage.
150 Melting Blaze 20 18 1-2 +20 INT, -5 AGL, Burn II on attack. Fire damage.
151 Firedragon Roar 5 7 1-5 +15 HIT, +8 INT, -3 AGL, Burn II on attack. Fire damage.
152
153 Thunder Ball 3 4 1-2 +5 HIT, +3 INT, -1 AGL, Paralysis I on attack. Thunder damage.
154 Thunder Judgment 5 4 1-3 -5 HIT, +5 INT, -2 AGL, Paralysis II on attack. Thunder damage.
155 Big Discharge 7 5 1-3 +10 HIT, +7 INT, -3 AGL, Paralysis II on attack. Thunder damage.
156 Ruinous Thunder 10 9 1-3 +12 INT, -3 AGL, Paralysis II on attack. Thunder damage.
157 Twisting Blade 4 6 1-2 +10 HIT, +2 INT, +2 AGL, +10 CRIT on attack. Thunder damage.
158 Cyclone 8 9 1-4 -5 HIT, +4 INT, -6 AGL on attack. Thunder damage.
159 Shockwave 12 14 1-3 +10 HIT, +10 INT, +3 AGL, +10 CRIT on attack. Thunder damage.
160 Storm Tornado 20 18 1-3 +30 HIT, +16 INT, -3 AGL on attack. Thunder damage.
161 Particle Shot 3 5 1-5 +10 HIT, +8 INT, -3 AGL, Paralysis III on attack. Thunder damage.
162 Light Sphere 4 4 1-2 +10 HIT, +2 INT, -1 AGL on attack. Holy damage.
163 Light Blast 6 8 1-3 +5 INT, -5 AGL, +5 CRIT on attack. Holy damage.
164 Heavenly Smite 18 12 1-2 +10 HIT, +16 INT, -1 AGL, +10 CRIT on attack. Holy damage.
165 Absolution Spear 18 14 1-4 +12 INT, -5 AGL, Instant Death on attack. Holy damage.
166 Dark Bullet 3 4 1-2 +2 INT, -1 AGL, +5 CRIT on attack. Dark damage.
167 Hades Blast 5 6 1-3 +15 HIT, +6 INT, -3 AGL on attack. Dark damage.
168 Dark Spear 15 14 1-3 +12 INT, -4 AGL, +10 CRIT on attack. Dark damage.
169 Crumbling Desire 8 12 1-2 +10 HIT, +12 INT, -3 AGL, Paralysis II on attack. Dark damage.
170 Ruined Victim 20 20 1-3 +10 HIT, +25 INT, -5 AGL, Paralysis III on attack. Dark damage.
171 Dark Sphere 9 4 1-2 +15 HIT, +5 INT, -2 AGL, Instant Death on attack. Dark damage.
172 Dark Prisonflame 9 7 1-2 +10 HIT, +18 INT, -3 AGL on attack. Dark damage.
173 Magic Bullet 3 4 1-2 +2 INT, -1 AGL, +5 CRIT on attack. Void damage.
174 Auela's Judgment 15 12 1-2 +20 HIT, +15 INT, +20 CRIT on attack. Void damage.
175 Blossa Lave 3 3 1-2 -5 HIT, +4 INT, -1 AGL on attack. Void damage.
176 Blossa Shuv 8 5 1-3 -5 HIT, +8 INT, -2 AGL on attack. Void damage.
177 Veowarl 3 7 1-2 -5 HIT, +10 INT, -2 AGL, Confusion I on attack. Void damage.
178 Slipgene 8 10 1-3 -5 HIT, +16 INT, -4 AGL, Confusion II on attack. Void damage.
179 Death Summon 8 7 1-2 -10 HIT, +5 INT, -5 AGL, Instant Death on attack. Dark damage.
180 Fear Touch 8 4 0-0 +20 HIT, -5 AGL, Fear I on attack. Dark damage.
181 Charm Touch 8 4 0-0 +20 HIT, -5 AGL, Charm I on attack. Dark damage.
182 Temptation Smile 8 4 0-0 +20 HIT, -5 AGL, Confusion I, Charm I on attack. Dark damage.
183 Harpy's Voice 3 5 1-2 +20 HIT, +2 INT, -4 AGL, Charm I on attack. Thunder damage.
184 Harpy's Discord 6 7 1-3 +20 HIT, +4 INT, -4 AGL, Fear III on attack. Thunder damage.
185 Harpy's Charm 9 7 1-3 +20 HIT, +6 INT, -4 AGL, Charm III on attack. Thunder damage.
186 Spirit Scream 6 8 1-3 +30 HIT, +12 INT, -5 AGL, Charm I on attack. Void damage.
187 Dark Flashflood 10 12 1-3 +10 HIT, +16 INT, Chill III on attack. Ice damage.
188 Dark Tempest 10 12 1-5 +25 HIT, +12 INT, Paralysis III on attack. Thunder damage.
189 Particle Burst 5 5 1-2 +10 HIT, +5 INT, +5 AGL, Paralysis I on attack. Thunder damage.
190 Blast Sound 8 8 1-5 +30 HIT, +12 INT, +5 AGL, Poison I, Chill I, Acid I, Burn I, Uplift I on attack. Void damage.
191 Water Spear 6 5 0-0 +20 HIT, +10 INT, -2 AGL, Chill III on attack. Ice damage.
192 Flame Spear 6 5 0-0 -10 HIT, +14 INT, -5 AGL, Burn III on attack. Fire damage.
193 Auela Spear 6 5 0-0 +16 INT, -8 AGL on attack. Void damage.
194 Judgment Lance 6 10 0-0 +18 INT, -5 AGL on attack. Holy damage.
195 Lightning Sword 6 5 0-0 +30 HIT, +12 INT, -3 AGL, Paralysis III on attack. Thunder damage.
196 Sacred Sword 6 5 0-0 +15 INT, -5 AGL on attack. Holy damage.
197 Seductive Page 0 4 1-3 +30 HIT, +8 INT, -4 AGL, Charm V on attack. Void damage.
198 Electric Shock 0 4 1-2 +50 HIT, +3 INT, +3 AGL, Paralysis V on attack. Thunder damage.
199 Flash 0 5 1-2 +100 HIT, +5 INT, +5 AGL, EVA + 20, Confusion V on attack. Void damage.
200 Dragon Vortex 0 12 1-5 +20 HIT, +18 INT, -5 AGL on attack. Void damage.
201 ☆Heavenly Strike 10 12 0-0 +30 HIT, +20 STR on attack. Earth damage. Fia must be adjacent.
202 ☆Heavenly Arts 10 12 1-3 +30 HIT, +20 INT on attack. Holy damage. Avaro must be adjacent.
203 ☆Twin Slaughter 10 7 0-0 +10 HIT, +10 STR on attack. Thunder damage. Mikeyu must be adjacent.
204 ☆Twin Blizzard 10 7 1-3 +10 HIT, +10 INT on attack. Ice damage. Ior must be adjacent.
205 ☆Bloomquake 10 10 0-0 +24 STR on attack. Earth damage. Fia must be adjacent.
206 ☆Whirling Storm 10 10 1-5 +30 HIT, +16 INT, Paralysis III on attack. Thunder damage. Fia must be adjacent.
207 ☆Flashflood 10 10 1-3 +15 HIT, +18 INT, Chill III on attack. Ice damage. Fia must be adjacent.
208 ☆Melting Dance 10 10 0-0 +10 HIT, +22 STR, Burn III on attack. Fire damage. Fia must be adjacent.
209 ☆Void Rain 0 7 1-3 +10 STR, +30 CRIT on attack. Dark damage. Roseline must be adjacent.
210 ☆Void Shower 0 7 1-3 +30 HIT, +10 INT on attack. Dark damage. Roseline must be adjacent.
211 ☆True Axis Smash 10 9 0-0 +20 HIT, +15 STR on attack. Void damage. Diethelm must be adjacent.
212 ☆True Axis Shot 10 9 1-4 +20 HIT, +15 STR on attack. Void damage. Avaro must be adjacent.
213 ☆Swift Sword 10 12 0-0 +10 HIT, +20 STR, +10 AGL on attack. Fire damage. Mikshuana must be adjacent.
214 ☆Swift Spear 10 12 0-0 +10 HIT, +20 STR, +10 AGL on attack. Holy damage. Kisnir must be adjacent.
215 ☆Duo Frostflame 10 20 1-5 +10 HIT, +30 INT on attack. Fire damage. Forneus must be adjacent.
216 ☆Duo Blue Blaze 10 20 0-0 +10 HIT, +30 STR on attack. Ice damage. Belial must be adjacent.
217 ☆Twin Darkblast 10 15 1-3 -5 HIT, +27 INT on attack. Void damage. Valefor must be adjacent.
218 ☆Lion Thief Cut 10 15 1-3 -5 HIT, +27 INT on attack. Void damage. Lily must be adjacent.

Area[]

No. Name CP SP Range Cooldown Effect
001 Breath M 10 8 3, Cone 3 turns -15 HIT, +12 STR on attack. Physical damage.
002 Quake Breath M 10 12 3, Cone 3 turns -15 HIT, +12 STR, Confusion I on attack. Earth damage.
003 Aqua Breath M 10 12 3, Cone 3 turns -15 HIT, +12 STR, Chill I on attack. Ice damage.
004 Fire Breath M 10 12 3, Cone 3 turns -15 HIT, +14 STR, Burn I on attack. Fire damage.
005 Thunder Breath M 10 12 3, Cone 2 turns -15 HIT, +16 STR, Paralysis I on attack. Thunder damage.
006 Poison Breath M 10 12 3, Cone 3 turns -15 HIT, +30 STR, Poison I on attack. Dark damage.
007 Silver Ice World M 10 12 3, Cone 3 turns +10 HIT, +28 STR on attack. Void damage.
008 Raifu Roar Thunder M 10 12 3, Cone 2 turns +10 HIT, +34 STR, Paralysis II on attack. Thunder damage.
009 Thunder Storm M 10 10 3, Cone 3 turns -5 HIT, +5 STR, Paralysis I on attack. Thunder damage.
010 Raifu Tornado M 16 16 5, Circle 4 turns -5 HIT, +10 STR, Paralysis 2 on attack. Thunder damage.
011 Thunder Burst M 25 20 2, Self 5 turns -10 HIT, +30 STR, Paralysis 3 on attack. Thunder damage.
012 Rampage M 10 10 2, Self 3 turns +10 HIT, +25 STR on attack. Physical damage.
013 Tentacle Dance M 10 15 2, Self 3 turns +10 HIT, +12 STR on attack. Physical damage.
014 Scythe Dance M 10 10 2, Self 3 turns +10 HIT, +10 STR on attack. Physical damage.
015 Poison Mist M 8 8 3, Cone 5 turns -10 HIT, +8 STR, Poison I on attack. Dark damage.
016 Bombardment M 25 20 5, Circle 5 turns -5 HIT, +30 STR on attack. Void damage.
017 Twinslash M 10 8 5, Line 3 turns -5 HIT, +10 STR on attack. Physical damage.
018 Twinblade Spin M 10 12 2, Self 3 turns -5 HIT, +15 STR on attack. Physical damage.
019 Twin Lotus Cut M 10 8 2, Self 2 turns -5 HIT, +17 STR on attack. Void damage.
020 Atomic Gun M 30 15 5, Line 5 turns +20 HIT, +30 STR on attack. Void damage.
021 Atomic Gun+ M 30 20 5, Wide Line 5 turns +30 HIT, +40 STR on attack. Void damage.
022 Long Geyser M 10 15 5, Line 2 turns +10 HIT, +5 STR, Chill I on attack, Ice damage.
023 Bunkaishi M 10 8 2, Self 3 turns +10 HIT, +10 STR on attack. Void damage.
024 Huge Rock Drop M 10 12 5, Circle 4 turns -5 HIT, +20 STR on attack. Void damage.
025 Stock Collapse M 15 10 5, Wide Line 3 turns +20 HIT, +15 STR on attack. Void damage.
026 Drawer Dance M 20 15 2, Self 3 turns -5 HIT, +25 STR on attack. Void damage.
027 Tentacle Waltz M 10 8 2, Self 4 turns +30 HIT, +10 STR on attack. Void damage.
028 Return To Normal 0 0 Self Returns Katorit to her original form.
029 Adult Release 0 0 Self 5 turns Changes Katorit into Adult Katorit.
030 Raifu Dragon 0 0 Self 5 turns Changes Katorit into Dragon Katorit.
031 Healing Wind M 10 20 2, Self 3 turns Heals 30 HP to allies in range.
032 Healing Gale M 20 50 2, Self 3 turns Heals 100 HP to allies in range.
033 Earth Pulse M 16 9 3, Cone 3 turns +50 HIT, +30 INT, Confusion I on attack. Earth damage.
034 Snowman March M 8 8 5, Line 2 turns +5 HIT, +7 INT, Chill I on attack. Ice damage.
035 Avalanche M 12 12 5, Wide Line 5 turns -10 HIT, +20 INT, Chill III on attack. Ice damage.
036 Freeze M 8 6 2, Self 5 turns +10 HIT, +20 INT, +10 CRIT on attack. Void damage.
037 Icicle Storm M 20 15 5, Line 3 turns +15 HIT, +35 INT on attack. Void damage.
038 Flame Jet M 8 7 5, Line 2 turns -10 HIT, +3 INT, Burn I on attack. Fire damage.
039 Flame Bloom M 20 25 2, Self 5 turns +45 INT, Burn V on attack. Fire damage.
040 Atonement Bolt M 15 10 2, Self 3 turns +10 HIT, +25 INT, -10 CRIT, Paralysis II on attack. Thunder damage.
041 Burst of Light M 12 9 2, Self 3 turns +10 HIT, +20 INT, +10 CRIT on attack. Holy damage.
042 Holy Atonement M 20 18 2, Self 5 turns +10 HIT, +35 INT, +10 CRIT on attack. Holy damage.
043 Light Veil M 16 6 2, Self 3 turns +10 HIT, +8 INT, -10 CRIT on attack. Holy damage.
044 Merciful Light M 26 8 2, Self 3 turns +20 HIT, +15 INT, -10 CRIT on attack. Holy damage.
045 Pillow Throw M 20 12 5, Wide Line 3 turns +30 HIT, +20 INT, -10 CRIT on attack. Holy damage.
046 Tilwan's Hell M 16 6 3, Circle 3 turns +12 INT on attack. Dark damage.
047 Tilwan's End M 25 10 3, Circle 5 turns +25 INT on attack. Dark damage.
048 Demon Grudge M 16 8 3, Circle 2 turns +30 INT on attack. Dark damage.
049 Acid Wall M 20 12 5, Circle 5 turns -10 HIT, +40 INT, +10 CRIT, Acid II on attack. Dark damage.
050 Warped World M 20 12 5, Circle 5 turns +30 HIT, +50 INT on attack. Void damage.
051 Guided Edge M 20 20 2, Self 5 turns +20 HIT, +30 INT, +15 CRIT on attack. Void damage.
052 Small Meteor M 20 15 3-5, Circle 3 turns -15 HIT, +35 INT on attack. Void damage.
053 Spirit Wave M 20 15 3, Circle 3 turns +10 HIT, +35 INT on attack. Void damage.
054 Fallen Scream M 20 9 2, Self 3 turns -5 HIT, +35 INT, Fear III on attack. Void damage. Cannot harm allies.
055 Heavenly Light M 20 12 5, Wide Line 3 turns +30 HIT, +40 INT on attack. Void damage.
056 Great Flame M 10 10 5, Wide Line 3 turns +20 HIT, +12 INT, Burn III on attack. Fire damage.
057 Heartbreak M 8 12 3, Circle 3 turns +100 HIT, +5 INT, Instant Death on attack. Void damage.
058 Huge Discharge M 10 8 2, Self 3 turns +50 HIT, +8 INT, Paralysis III on attack. Thunder damage.
059 Lightshot Bomb M 12 10 3, Circle 3 turns -5 HIT, +18 INT, +20 CRIT on attack. Holy damage.
060 Cooling Spray M 15 8 5, Line 2 turns +10 HIT, +12 INT, Chill III on attack. Ice damage.
061 Earth Collapse M 18 15 2, Self 3 turns +30 HIT, +30 INT on attack. Earth damage.
062 Magic Bullets M 10 5 5, Line 1 turn Void damage.
063 Ballista Shot M 10 5 3, Cone 1 turn Earth damage.
064 Waterball Shot M 10 5 5, Wide Line 1 turn Chill I on attack. Ice damage.
065 Fiery Pillar M 10 5 5, Line 1 turn Burn I on attack. Fire damage.
066 Thunderbolt M 10 5 2, Self 1 turn Paralysis I on attack. Thunder damage.
067 Meteorite M 10 5 3, Circle 1 turn Void damage.
068 Iron Ball Trap M 10 5 5, Line 1 turn Physical damage.
069 Crossbow Shot M 10 5 5, Line 1 turn Physical damage.
070 Recovery Zone M 10 5 2, Self 1 turn Restores 30 HP, 5 SP to allies in range.
071 Ironwall Zone M 10 5 2, Self 1 turn Grants CON I, RES I to allies in range.
072 Charge Zone M 10 5 2, Self 1 turn Grants STR I, INT I to allies in range.
073 Agility Zone M 10 5 2, Self 1 turn Grants AGL I, EVA I to allies in range.
074 Heroic Zone M 10 5 2, Self 1 turn Grants STR I, CON I, INT I, RES I, AGL I to allies in range.
Advertisement