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(→‎Adult Katorit / 思春期カトリト: Teleporting allies is very useful, which is more than enough reason to use her.)
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Adult Katorit is a ranged attacker that focuses on using Thunder magic while also providing unique utility in that she can teleport allies to other locations that are under the party's control. She can also use STR-based ranged attacks at an acceptable level thanks to her increased STR and the Flurry skill. She also gains increased MOV, allowing her to keep up with the party despite using a turn to transform. The relatively early accessibility of this form allows Katorit to become a more competent combatant immediately if experience farming is not the goal, which will help at later stages of the first playthrough, especially when high amounts of magic Thunder damage is needed.
 
Adult Katorit is a ranged attacker that focuses on using Thunder magic while also providing unique utility in that she can teleport allies to other locations that are under the party's control. She can also use STR-based ranged attacks at an acceptable level thanks to her increased STR and the Flurry skill. She also gains increased MOV, allowing her to keep up with the party despite using a turn to transform. The relatively early accessibility of this form allows Katorit to become a more competent combatant immediately if experience farming is not the goal, which will help at later stages of the first playthrough, especially when high amounts of magic Thunder damage is needed.
   
  +
In subsequent playthroughs, Adult Katorit occupies a slightly different niche. Because Transform costs a turn, and players gain access to other units with better stats and mobility, Adult Katorit is less useful as a front-line battler. However, her unique Transfer skill becomes even better once she gains Double Action at level 60. You can park her near a deployment square and warp two allies per turn to the front lines, accelerating map clears. Or you can farm items efficiently by warping an ally on turn 1, quickly getting the drop, and withdrawing. Finally, a few maps even require Transfer for a 100% clear.
However, as mentioned before, Adult Katorit is a bit less useful in subsequent playthroughs because of transform costing a turn. While her stats are increased in this form and +7 cost isn't too problematic, the flat bonuses aren't as impactful as before. Her unique utility in this form can be useful in some situations, especially one where using Transfer is required to completely explore a map.
 
   
 
Overall, Adult Katorit is a good form that provides great firepower in an initial playthrough and has some niche usability in subsequent playthroughs
 
Overall, Adult Katorit is a good form that provides great firepower in an initial playthrough and has some niche usability in subsequent playthroughs

Revision as of 07:20, 9 September 2020

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Main Characters

Avaro / アヴァロ

Avaro is the game's protagonist. He is a traveling technomancer who takes on jobs that involve crafting, building, and analyzing landscapes to earn money and achieve his dream of owning a workshop. One of his jobs involves him doing repair work in some ruins in southwestern Infrus, where he is fated to meet a certain person who changes his world.

In combat, Avaro serves as a physical melee attacker and off-tank, using support skills such as Cheer, Battle Command, and Cover to aid other characters. However, while his HP, STR, and CON growths are decent, his combat capabilities fall off due to his poor AGL growth and stat cap, the latter of which isn't lifted until well into a second playthrough. During the later stages of a first playthrough, he works reasonable well as a gatherer and scout due to his mobility skills, Dangersense, and durability. He is also generally useful since he costs nothing to deploy and is one of only two characters that can repair various structures for Faith.

After Avaro reaches level 60, he returns to his role of being a passable physical attacker and off-tank that can utilize Prevail to deal a bit of extra damage. He also gains some decent ranged capability through the Rocket Hammer in NG+, allowing him to train more easily. Furthermore, Avaro is more useful by this point because Command Points can get a little tight, especially if there's plans to use the costly NG+ characters.

Overall, Avaro is not particularly great, but his skills and lack of Command Point cost make him nearly mandatory to use.

Story skills:

  • Avaro learns Drained Power at the beginning of Chapter 1.
  • After reaching Goddess Rank 3 and building a Castle Gate, Avaro will unlearn Drained Power and learn Cheer.
  • Avaro will learn Cover I after becoming the "captain."
  • After the scene in Royal Village during Chapter 5, Avaro learns Great Cheer and Cover II.
  • Avaro learns Battle Spirit's Guidance and ☆Heavenly Axis Shot at the end of Chapter 8 (A Route).
  • After recruiting Forneus in NG+, Avaro learns Emperor's Cheer
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Skills
Initial ハーフエルフ鍛梁師
Half Elf Technomancer
20 10 19 10 0 7 4 2 2 6 7 3 14
Lv15 鉱床達人

Mining Expert

+5 +2 +2 +3 +3 +2 +2 +2 +8 Burrow,
Danger Sense,
Flash Step I
Lv30 局地戦術家
Local Tactician
+10 +5 +5 +3 +3 +2 +1 +10 Dive,
Swift,
Battle Command
Lv45 紅閃の鍛梁師
Crimson Technomancer
+10 +5 +5 +3 +2 +3 +1 +1 +12 Firewalk
Disruptor
Lv60 天駆の鍛梁師
Heavenly Technomancer
+5 +5 +5 +1 +14 Grounded,
Double Action,
Flash Step II,
Prevail I
Lv75 絶錬王
Cutting King
+5 +5 +1 +1 +1 +1 +1 +16 Antivenom,
Prevail II
Lv90 愛されし英雄 +10 +5 +2 +1 +1 +1 +18 Flash Step III,
Prevail III
Lv99 鍛梁を極めし神傑

Divine Technomancer

+20 +5 +5 +10 +3 +2 +2 +1 +1 +1 +8 Ethereal

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Half Elf Technomancer
Mining Expert 0 +3 -2 +1 -3 0 0
Local Tactician 0 +3 -2 +1 -3 0 0
Crimson Technomancer 0 +4 -2 +2 -3 0 0
Heavenly Technomancer 0 +4 -2 +2 -3 0 0
Cutting King 0 +5 -2 +3 -3 0 0

Fia / フィア

Fia is the sole female lead and claims to be the Present Goddess of Marriage. When Avaro encounters her in the depths of the ruins he was working, he frees her from her manastone crystal. In return, she strikes a deal with him to help her accomplish her goal, making him her apostle to help start the process of recovering her power. Over the course of the game, Fia accumulates power in the form of Faith, which allows her to increase her rank and learn new skills.

Fia is a ranged attacker and healer, complementing Avaro to create a two-man team that works fairly well (though not necessarily by choice) through most of the early game. While her weapon of choice is the bow, Fia will begin to learn a few offensive magic abilities as she gains ranks that she'll have the INT stat to support. From that point onward she becomes a decent Holy and Void damage-oriented mage that uses Light Blast, Monster Capture 2, and Flurry to deal respectable damage. She can also continue to perform spot healing as needed.

This continues into subsequent playthroughs, especially since depending on the characters being used, healing may become less important. With Fia's Pajamas, Fia becomes an excellent ranged tank due to the Projectile Defense skill it provides.

Overall, Fia is a decent character to use throughout the game with a cheap 4 Command Point cost.

Fia is also able to summon four elemental spirits called "Yuiki." They are as follows:

Karinyuiki - An earth spirit who is meant to serve as a tank with the ability to learn Prevail, Soul Shield, Magic Resist, and other useful defensive skills. However, he has low MOV that even Double Action can't remedy. He can do decent melee and magic damage through abilities such as Giant Earthman's Fist and Earth Crush, though with his low AGL he's almost guaranteed to be outsped.

Ranrinyuiki - A wind spirit who plays much like Fia due to her bow, offensive Thunder magic, and healing. She starts with Cyclone, a costly 4-range spell that deals excellent damage. Since she has Drain and can eventually learn Projectile Defense, Ranrinyuiki is also good at tanking ranged attacks. She also gains access to Great Healing Wind M, making her a good summon to use for burst healing several party members at once. Finally, she is the first flying character that can be recruited, allowing her to reach areas that were previously inaccessible.

Rurinyuiki - A water spirit who excels at both physical and magical ranged attacks. He deals a fair amount of damage but is a little slow and frail, making him good for hit and run attacks that involve summoning and dismissing him repeatedly.

Yourinyuiki - A fire spirit who excels at melee combat, though he has some ranged magic attacks too. He starts with Prevail, Flurry, Intimidate, and a decent health pool, which all help to support his role. Unfortunately, his MOV is lacking and can't be improved much.

Story skills (that don't involve Goddess Ranks):

  • Fia learns Monster Capture after the Yuiki Release Staff is crafted.
  • Fia learns Monster Capture 2 after the Training Area is built.
  • Fia learns ☆Heavenly Technique at the end of chapter 8 (A Route).
  • After collecting 10 Black EU Cards in NG+, Fia learns Healing Noodles.
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Command Points Skills
Initial 怪しい自称女神
Suspicious "Goddess"
16 16 23 10 0 6 3 7 5 8 8 3 12 4 Anti-Air I,
Healing Breath
Rank 2 精霊力を得た娘
Girl With Faith
+2 +1 +1 +1 +2
Rank 3 城砦と同期した娘
Girl Synced With Fort
+1 +1 +5 +1 +2 Light Sphere
Rank 4 架け橋を探す娘
Girl Looking For Bridge
+2 +2 +1 +1 +1 +2 +2 Flurry I
Rank 5 民衆を想う娘
Girl Thinking of People
+1 +2 +2 First Strike I
Rank 6 使徒祝福を得た娘
Girl Blessed by Apostle
+1 +1 +1 +1 +1 +1 +3 +2 FS Regen
Rank 7 種族信仰を得た娘
Girl Worshipped by Tribe
+1 +1 +1 +1 +1 +3 +12 Volley
Rank 8 決意を秘めた娘
Determined Girl
+2 +2 +2 +5 +5 +1 +3 +12 Light Blast
Rank 9 愛に戦う女神
Goddess Fighting For Love
+1 +1 +1 +3 +12 Flurry II
Rank 10 慈愛を想う女神
Goddess Thinking of Love
+1 +1 +1 +4 +20 SP Regen
Rank 11 鎮魂女神
Requiem Goddess
+2 +2 +2 +1 +1 +1 +4 +20 Anti-Air II
Rank 12 真実の女神
Truth Goddess
+1 +2 +1 +1 +4 +20 First Strike II,
Great Healing Hand
Rank 13 天駆の女神
Skyward Goddess
+5 +5 +5 +5 +5 +1 +1 +3 +4 +2 +14 +10 Double Action,
Anti-Air III,
Double Volley
Rank 14 憤怒の女神
Angry Goddess
+5 +2 +2 +2 +18 +10 Flurry III,
Heaven's Judgement
Rank 15 愛されし女神
Beloved Goddess
+5 +5 +3 +3 +1 +20 +10 HP Regen,
First Strike III,
Triple Volley
Rank 16 天縁を極めし神
Divine God
+10 +5 +5 +10 +4 +4 +2 +6 +10

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Rank 7-10 0 0 0 0 0 +3 -3
Rank 12 0 0 0 0 0 +4 -3
Rank 14-15 0 0 0 0 0 +5 -3
Rank 16 0 0 0 0 0 +6 -3

Secondary Characters

Mikeyu / ミケユ

Shortly after Chapter 2 starts, the party meets Mikeyu while doing routine business. Recognizing her potential for magic, she is quickly recruited into the party as the first true party member.

Mikeyu starts as a glass cannon mage boasting high INT and decent spells, but poor defenses, speed, and mobility. However, she quickly breaks out of this mold with the ability to engage in melee combat along with the defensive skills she gains upon promotion. Completing her side quest grants her the highly useful Drain I skill, which helps to provide some much-needed sustain. While she specializes in Ice magic, many of her Tome weapons can be upgraded to grant other elemental spells. She is also a decent user of the Succubus Shield due to the Void magic it grants since she's probably going to be so slow the AGL penalty won't matter much. Finally, her AoE skills are useful for progressing through a couple of story maps that feature untargetable enemies.

While her mobility remains painfully lacking in a second playthrough, she gains access to longer range spells that pack a serious punch and further help her sustain in combat. In addition, Mikeyu is one of the cheaper characters to deploy, meaning she is easy to fit into a team filled with high-cost characters.

Overall, Mikeyu is a decent character that one will likely appreciate having in the party after spending so much of the game using only two characters, but she may require a bit of nurturing (specifically, someone in front of her to tank hits) to reach her full potential.

  • Mikeyu starts with the Unrefined skill, which is removed by building the Magic Training Area.
  • Mikeyu learns ☆Twin Cats' Snowscatter as part of an event in Chapter 2.
  • Mikeyu learns Drain I after completing her quest in Chapter 4.
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV10 魔術師見習いの獣人

Apprentice Magician

22 24 20 10 0 7 5 15 9 7 7 3 16 8 Thin Ice,
Decoy I,
Doll's Snowball,
Bouncing Snowman
LV15 雪達磨達人

Snowman Master

+5 +3 +3 +3 +1 +1 +10 +1 Depth Charge I,
Ice Shield I,
Snowman March M
LV30 反射娘
Reflective Girl
+5 +3 +3 +5 +3 +5 +3 +10 +1 Reflect I
LV45 氷滸の大魔術師

Great Ice Magician

+3 +3 +2 +1 +1 +10 +2 SP Recovery,
Depth Charge II,
Burst Snowball Fight
LV60 天駆の魔術師

Great Heaven Magician

+3 +1 +2 +12 +2 Double Action,
Ice Shield II,
Decoy II,
Snowman Avalanche M
LV75 氷雪女王

Ice Queen

+3 +2 +1 +14 +2 Depth Charge III,
Reflect II,
Special Snowball Fight
LV90 愛されし大魔術師 +3 +2 +2 +20 +3 Ice Shield III,
Decoy III
LV99 魔術を極めし魔傑

Divine Magician

+10 +5 +5 +5 +3 +3 +3 +1 +1 +8 +3 Reflect III

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Snowman Master 0 0 +4 0 -4 0 0
Reflective Girl 0 +1 +4 0 -4 0 0
Great Ice Magician 0 +2 +5 0 -4 0 0
Great Heaven Magician 0 +2 +5 0 -4 0

0

Ice Queen 0 +2 +5 0 -4 0 0

Ior / イオル

Ior who lives with Mikeyu as her companion, becomes available as a party member as part of the story that concludes Chapter 2.

She serves as a rogue-type character with high AGL, EVA, and offensive melee stats, but poor defenses otherwise. She also has 4 MOV, which is higher than any other character available at the point she joins, and she retains fairly high mobility between her increasing MOV and the acquisition of skills such as Swift. Finally, she will quickly learn how to unlock doors and chests, reducing the amount of potential obstacles that can get in her way. All of this makes makes her an excellent scout that is capable of taking on stray enemies she might run into throughout the game. Her defenses can also improved with good armor and accessories such as the Knight Medal, which do a lot to cover her glaring weakness.

On subsequent playthroughs, Ior continues to be a great character especially for scouting. Her lacking defenses become even less of a liability at this point mostly thanks to excellent armor and high evasion. The Cooking skill may also be useful at this point due to the higher HP she'll have. Finally, much like Mikeyu, Ior is fairly cheap to deploy, so while she might not be able to compare to NG+ characters similar to her that have far better stats and skills, she continues to be very useful. Overall, Ior is an excellent character who can hold her own from the moment she joins and her usefulness never seems to fall off.

  • Ior learns ☆Twin Cats' Disposal as part of an event in Chapter 2.
  • Ior learns Shinobi's Knowledge after the Bronze Key is crafted.
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV12 Beastman Assassin 31 16 30 20 20 14 8 0 5 15 11 4 17 10

Evasive I,
Cooking I,
Cleaver Slice

LV15 Hunt Expert +3 +3 +3 +1 +3 +1 +10 +2

Evasive II,
FS Regen

LV30 Battle Spy +5 +3 +3 +3 +3 +1 +4 +1 +1 +10 +2

Swift,
Flowing Slice

LV45 Blood-draining Chef +3 +3 +3 +2 +1 +1 +3 +1 +12 +2

Vorpal Counter I
Cooking II

LV60 Heavenly Hunter +5 +3 +3 +1 +2 +1 +12 +3 Grounded,
Double Action,
Manhunter
LV75 Ninja Princess +3 +3 +1 +1 +1 +2 +1 +1 +14 +3 Vorpal Counter II,
Strong Flowing Slice

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Hunt Expert 0 0 -3 -3 +3 -2 +1
Battle Spy 0 0 -3 -3 +4 -2 +2
Blood-draining Chef 0 0 -3 -3 +5 -2 +2
Heavenly Hunter 0 0 -3 -3 +5 -2 +2
Ninja Princess 0 0 -3 -3 +5 -2 +3

Kisnir Kaguri / キスニル・カグリ

Kisnir shows up near the beginning of the game, battling alongside Avaro when monsters risk endangering the operation they are involved in. She then makes appearances throughout the earlier stages of the game as a friendly face until she finally joins at the end of Chapter 3.

At the point she joins, Kisnir is quickly pushed into playing the role of a main tank despite her low defenses because no other options are available. However, unlike her Kamidori counterpart, Kisnir is capable of soaking a fair amount of damage instead of relying more on evasion thanks to the equipment she is capable of using. She remains a respectable, balanced fighter throughout the first playthrough thanks to her fair offensive stats and availability of stronger equipment to help improve her defenses.

In subsequent playthroughs, she remains fairly usable as a frontline fighter but needs to level up a little more than normal to uncap her stats and gain access to Double Action. However, she is less versatile and more expensive to deploy than Ior, who is capable of taking on a frontline fighter role at this point.

Overall, Kisnir is very useful when she initially joins the party and her balanced stats allow her to lead the charge during the first playthrough, but her usefulness falls off quite a bit during the second because of those same middling stats along with a lack of versatility.

Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV18 3rd Rank Salamander Knight 44 25 36 15 15 22 10 0 5 19 9 3 29 12

Mind's Eye I,
Battle Command,
Trophy Hunter,
Blade Dance

LV20 Sword Teacher +5 +3 +1 +3 +8 +3

First Strike I

LV35 Double Attack Knight +5 +3 +5 +1 +2 +2 +3 +1 +10 +3

Mind's Eye II,
Flurry I,
Strong Sword Dance

LV50 Heavenly Fort General +5 +3 +5 +2 +1 +1 +4 +12 +3 First Strike II,
Counter I,
Flurry II
LV65 Heavenly Female Knight +5 +3 +5 +1 +2 +14 +4 Mind's Eye III,
Double Action,
Flurry III,
Heavenly Sword Dance
LV80 Skanda Warrior +5 +3 +5 +1 +1 +1 +2 +1 +16 +4 First Strike III,
Counter II

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Sword Teacher 0 0 -4 +3 +2 0 0
Double Attack Knight 0 0 -4 +4 +2 0 0
Heavenly Fort General 0 0 -4 +5 +2 0 0
Heavenly Female Knight 0 0 -4 +5 +2 0 0
Skanda Warrior 0 0 -4 +5 +3 0 0

Diethelm / ディートヘルム

Diethelm is a technomancer who served as Avaro's mentor. He operates out of his mobile workshop and runs a store that adds new items to its stock as progress is made through the game. During the beginning of Chapter 4, he visits the fort and joins the party shortly after.

Diethelm excels at fighting from long range using slow, heavily damaging shots. He is also incredibly tanky due to his ability to wear Heavy Armor, making him a decent candidate for fighting in melee range using Fist-type weapons. He is also one of two characters to have the Technomancer skill, allowing him to repair structures that in turn award a fair amount of Faith. Unfortunately, his MOV is not that great despite immediate access to the Swift skill. He is also a little costly to deploy.

During subsequent playthroughs, Diethelm's weaknesses become even more apparent. His speed is too low to maintain a decent offense, his MOV stat is too poor to traverse maps, and his power isn't worth the cost to deploy him. The fact he has the Technomancer skill is largely why he might be considered usable, but it's possible to only use Avaro to fulfill any Technomancer needs by this point.

Overall, Diethelm is an okay character to use during a first playthrough as a tank and a long-ranged attacker who also can help to rebuild structures when needed. However, he rapidly becomes a weak character after due to generally being too slow.

Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV20 Waterbeast's Needle Merchant 52 25 35 15 0 22 13 0 8 11 7 3 27 14

Technomancer,
Anti-Air I,
Swift,
Snipe

LV25 Skilled Bowman +5 +5 +2 +2 +1 +1 +6 +2

Focus I,
Piercing Snipe

LV40 Skilled Sniper +3 +3 +5 +1 +2 +1 +1 +8 +2

Focus II,
Substitute,
Anti-Air II,
Pierce I

LV55 Navy Sniper +5 +5 +2 +2 +1 +2 +10 +3 Dive,
Focus III.
Flashing Snipe
LV70 Heavenly Sniper +3 +3 +5 +1 +12 +3 Double Action,
Anti-Air III.
Pierce II
LV80 Cold Attack King +5 +1 +1 +1 +14 +4 Poacher
LV90 Beloved Sniper +3 +3 +2 +20 +4 Pierce III

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Skilled Bowman 0 -2 +1 0 0 -3 +3
Skilled Sniper 0 -2 +1 0 0 -3 +4
Navy Sniper 0 -2 +2 0 0 -3 +4
Heavenly Sniper 0 -2 +2 0 0 -3 +5
Cold Attack King 0 -2 +3 0 0 -3 +5
Beloved Sniper 0 -2 +3 0 0 -3 +5

Lishenzeri Lauroso / リシュエンツェーリ・ラウロソ

Lishenzeri is the ruler of the city-state of Lauroso and makes an appearance early on due to her interest in Guaracuna Fortress. This leads to her executing a plan to try to win favor with Avaro and Fia. She later joins the party at the conclusion of Chapter 4.

Lishenzeri is a tank who can soak high amounts of damage thanks to her good defensive stats and equipment proficiencies. While she cannot use normal shields, she can use Twin Shields that grant defensive bonuses of their own and her defenses can be further bolstered with heavy armor. Since her AGL is already so low, reducing it any further by wearing heavy equipment is not much of a problem. However, she also has a poor MOV stat which makes it hard for her to keep up with a mobile party and be the frontline tank she's supposed to be. This limits her usage to maps where movement is restricted or defensive play is recommended, which largely means she's a good character to deploy on defense maps.

However, maps in subsequent playthroughs generally demand more mobility, meaning Lishenzeri will be further left in the dust due to how slowly her MOV stat improves. Access to better equipment also means a dedicated tank is less useful since even Light Clothes can provide 20+ CON and/or RES.

Overall, Lishenzeri excels on maps where defending a specific area is advantageous, but her low mobility keeps her from being useful anywhere else without a lot of assistance.

Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV20 Lauroso Lord 70 22 28 10 -20 21 16 14 14 4 4 3 19 16

Iron Wall,
Cover I,
Light Pillar Explosion M

LV30 Iron Wall Princess +5 +2 +2 +3 +7 +3

Burrow,
Whirling Shield Break

LV45 Holy Penance Knight +5 +4 +4 +4 +4 +3 +1 +10 +3 Mythbuster,
Soul Shield I,
Cover II,
Merciful Holy Explosion M
LV60 Heavenly Twinshield Princess +5 +4 +13 +4 Double Action,
Prevail I,
Exploding Shield Break
LV75 Fort Princess +5 +5 +1 +3 +1 +3 +2 +16 +4 Prevail II,
Soul Shield II,
Cover III
LV90 Beloved Twinshield Princess +10 +2 +2 +2 +20 +5 Prevail III,
Spirit Shield Break
LV99 Divine Twinshield Princess +20 +5 +3 +3 +3 +3 +4 +3 +1 +15 +6 Soul Shield III

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Lauroso Lord 0 +2 0 0 -3 +1 -2
Iron Wall Princess 0 +3 0 0 -3 +1 -2
Holy Penance Knight 0 +4 0 0 -3 +2 -2
Heavenly Twinshield Princess 0 +5 0 0 -3 +2 -2
Fort Princess 0 +5 0 0 -3 +3 -2
Beloved Twinshield Princess 0 +5 0 0 -3 +3 -2
Divine Twinshield Princess 0 +5 0 0 -3 +3 -2

Katorit / カトリト

Katorit is a shy dragon girl who escapes a conflict among the dragons as they fight to decide the next ruler due to the untimely death of their previous ruler. She eventually meets with an acquaintance of Avaro's who happened to be on his way south towards Guaracuna Fortress. Upon reaching the fort, which will happen during Chapter 4, she will join the party.

Katorit starts at level 1 and is therefore much weaker than the enemies she'll be facing. Fortunately, she excels at ranged attacks, gains access to a unique accessory that improves her stats greatly, and her Hard Worker skill will help her level up incredibly fast. As she levels and events relating to her are completed, she will gain access to her Adult and Dragon forms, which increase her stats and grant her new skills, improving her flexibility in handling various situations. Katorit ultimately provides a good return on investing time raising her during the first playthrough, not to mention doing so is important for getting the best possible ending.

During subsequent playthroughs, Katorit's low stats in her normal form become problematic and the fact she needs to spend an extra turn changing forms, which also make her more costly to deploy, gives her a slow start that may keep her from excelling on maps where every move and attack may count. However, she is not terrible by any means since she can quickly grind to a high level and her low cost makes her a good option for consistent deployment.

Overall, Katorit is a good character if she is given the attention needed to raise her, but her usefulness in subsequent playthroughs is not as great.


Notes:

  • Katorit starts with the Timid Princess skill, which is removed by completing Katorit flag-related events.
  • Katorit learns Ruler's Knowledge and Raifu Dragon after completing the event at Great Bank Grebel in Dragon Valley.
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV1 Chased Dragon Girl 15 12 9 10 0 5 3 5 2 10 4 3 11 6

Flight,
Hard Worker,
Electromagnetic Slice

LV15 Raifu Miko +2 +3 +5 +1 +1 +2 +10 +1

Grounded,
First Strike I

LV30 Dragon Miko +2 +6 +2 +1 +2 +1 +2 +1 +12 +1

Pierce I

LV45 Holy Dragon Princess +3 +3 +2 +3 +2 +2 +14 +2 First Strike II,
Twin Electromagnetic Slice
LV60 Heavenly Raifu Dragon +3 +3 +5 +1 +1 +2 +16 +2 Double Action,
Pierce II
LV75 Conquest Dragon +3 +1 +1 +2 +1 +18 +2 First Strike III,
Dragon's Electric Slice
LV90 Beloved Miko +6 +1 +1 +3 +19 +3 Ethereal,
Pierce III

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Raifu Miko 0 -2 +1 -3 +3 0 0
Dragon Miko 0 -2 +2 -3 +4 0 0
Holy Dragon Princess 0 -2 +2 -3 +5 0 0
Heavenly Raifu Dragon 0 -2 +3 -3 +5 0 0
Conquest Dragon 0 -2 +3 -3 +5 0 0
Beloved Miko 0 -2 +3 -3 +5 0 0

Roseline Fran / ロズリーヌ・フラン

Roseline has the special ability to command the spirits of the dead, a fearsome power that she utilizes, somewhat unwillingly, to periodically antagonize the residents of Guaracuna Fortress. She finally takes on the role of being a major adversary in Chapter 5 but with the help of Avaro and Fia, she joins the party in their quest as the chapter concludes.

Roseline is a mage that specializes in dealing Dark and Void damage. She is also the first character capable of teleporting through walls, which allows her to reach previously inaccessible areas. This along with her initial 4 MOV gives her some scouting potential, though she is somewhat weak to physical attacks. Her summons help to cover this physical weakness and can also provide emergency healing through Spirit Possession along with other benefits that are mentioned below. While she is far from fantastic and a little costly to deploy, she provides some much-needed additional firepower during the first playthrough.

During subsequent playthroughs, her usefulness falls off greatly because she's almost entirely overshadowed by Valefor, who can also perform well as a Dark and Void damage mage who also excels in melee combat. Being able to teleport is also not quite as useful due to characters with high MOV stats as well as better equipment that can provide the skill.

Overall, Roseline is another character who performs reasonably well during the first playthrough, but ends up falling off significantly in usefulness afterward.

Due to her ability to command the dead, Roseline has access to two ghostly spirit summons with high physical defense but low magic defense. They are as follows:

Dancing Puppet - A melee combatant who is great at scouting the map due to his 4 MOV, Interdimensional, and the ability to search, mine, and pick locks.

Love Puppet Himer - A ranged combatant who excels at using Dark magic and can also provide some long-range spot healing.

Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV25 Spirit Controller 39 36 25 10 0 10 13 23 16 16 2 4 38 18

Unmatched Spirit,
Magic Bullet,
Hades Blast,
Tilwan's Dark World M

LV30 Dark World User +5 +3 +3 +3 +2 +3 +8 +2

Anti-Poison,
Magic Resist II

LV45 Dark Spirit Controller +3 +5 +3 +3 +2 +4 +8 +2

Anti-Drain,
Spirit Hunter,
Tilwan's Despair World M

LV60 Heavenly Spirit Controller +3 +2 +2 +3 +3 +1 +10 +3 Double Action,
Anti-Confusion,
Magic Resist III,
Dark Spear
LV75 Dark Spirit Princess +5 +3 +3 +3 +1 +3 +10 +3 SP Regen,
Anti-Paralysis,
Drain I,
Auela's Judgement

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Spirit Controller 0 0 0 0 0 -4 +3
Dark World User 0 0 0 0 0 -4 +4
Dark Spirit Controller 0 0 0 0 0 -4 +5
Heavenly Spirit Controller 0 0 0 0 0 -4 +6
Dark Spirit Princess 0 0 0 0 0 -4 +6

Adult Katorit / 思春期カトリト

As Katorit grows in power, she will quickly unlock the ability to take on a more adult form that improves her stats and grants her new skills at the expense of increased cost.

Adult Katorit is a ranged attacker that focuses on using Thunder magic while also providing unique utility in that she can teleport allies to other locations that are under the party's control. She can also use STR-based ranged attacks at an acceptable level thanks to her increased STR and the Flurry skill. She also gains increased MOV, allowing her to keep up with the party despite using a turn to transform. The relatively early accessibility of this form allows Katorit to become a more competent combatant immediately if experience farming is not the goal, which will help at later stages of the first playthrough, especially when high amounts of magic Thunder damage is needed.

In subsequent playthroughs, Adult Katorit occupies a slightly different niche. Because Transform costs a turn, and players gain access to other units with better stats and mobility, Adult Katorit is less useful as a front-line battler. However, her unique Transfer skill becomes even better once she gains Double Action at level 60. You can park her near a deployment square and warp two allies per turn to the front lines, accelerating map clears. Or you can farm items efficiently by warping an ally on turn 1, quickly getting the drop, and withdrawing. Finally, a few maps even require Transfer for a 100% clear.

Overall, Adult Katorit is a good form that provides great firepower in an initial playthrough and has some niche usability in subsequent playthroughs Notes:

  • Adult Katorit adds modifiers to Katorit's stats and provides a new set of Skills.
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV20? Grown-up Miko +12 +10 +5 +5 +4 +7 +8 +3 +1 +5 +7

Flight,
Grounded,
Sword Flash I,
Flurry I,
Transfer,
Thunder Judgement

LV30

Magic Resist I,
Aid Transfer,
Big Discharge

LV45 Sword Flash II,
Flurry II,
Forced Return
LV60 Double Action,
Magic Resist II
LV75 Sword Flash III,
Destruction Roaring Thunder
LV90 Ethereal,
Flurry III

Resistances:

Level Phys Erth Ice Fire Wind Holy Dark
Initial 0 -2 +1 -3 +3 0 0
30 0 -2 +2 -3 +4 0 0
45 0 -2 +2 -3 +5 0 0
60 0 -2 +3 -3 +5 0 0
75 0 -2 +3 -3 +5 0 0
90 0 -2 +3 -3 +5 0 0

Dragon Katorit / 成竜型カトリト

Note: Dragon Katorit also adds modifiers to Katorit's stats and provides a new set of Skills. She may become available earlier than level 25.

Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV25? True Power Dragon +30 +10 +20 +12 +10 +3 +3 +8 +2 +22 +21

Flight,
Grounded,
FS Regen,
Intimidate II,
Thunder Storm M

LV30

Anti-Counter,
Thunder Tornado M

LV45 SP Regen,
Intimidate III
LV60 Double Action,
Thunder Burst M
LV75 HP Regen
Lv90 Ethereal

Resistances:

Level Phys Erth Ice Fire Wind Holy Dark
Initial
30 0 -1 +2 -2 +5 0 0
45 0 -1 +2 -2 +6 0 0
60 0 -1 +3 -2 +6 0 0
75 0 -1 +3 -2 +6 0 0
90 0 -1 +3 -2 +6 0 0

Mikshuana / ミクシュアナ

Mikshuana is an angel strongly loyal to her nation of Marsterria. She was assigned to the area to investigate the local god Fiushia, which led her to talk with major leaders of the region. This in turn led her to investigate Guaracuna Fortress and she eventually confronts the party at the end of Chapter 6 with a number of revelations. After a disagreement regarding these revelations, conflict ensues but quickly ends in a compromise that involves Mikshuana joining the party.

Mikshuana is the last party member to join during the first playthrough and serves as a decent melee combatant that can fly. Being able to fly helps a lot in later stages of the game since maps will be much easier to traverse and her melee proficiency will allow her to engage in combat easily after flying over the many pits that litter these maps. She can later learn Light Blast, which despite her lacking INT helps her deal with ranged attackers

Mikshuana's usefulness falls off during subsequent playthroughs mostly because of her cost and inability to compete with other, better melee combatants. However, this is only until the Infinity Spear becomes available. This weapon greatly increases Mikshuana's viability because she becomes one of the only characters who can attack from extremely long range. Furthermore, this attack cannot be stopped by skills that seal the usage of other skills. The only drawback is the Infinity Spear deals Holy damage and there are a number of strong enemies resistant to that element, but the ability to fulfill the niche of attacking from up to 9 range cannot be ignored.

Overall, Mikshuana is a good character suited for deployment in later maps due to how beneficial Flight is to have on such maps, which in turn gives her flexibility in terms of the equipment she can use. In subsequent playthroughs, she become one of the few characters capable of attacking from long range, which allows her to provide excellent fire support in a wide variety of situations.

Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV28 6th Rank Wargod Angel 70 42 37 15 0 25 16 17 17 20 12 4 20 20

Flight,
Pierce I,
Seien CON Aura,
Flame Spear Flurry

LV35 Seien Defender +5 +3 +3 +1 +2 +1 +10 +4

Exorcist,
Piercing Flame Spear,
Seien RES Aura,
Light Blast

LV50 Truthseeker Angel +10 +5 +5 +4 +2 +3 +2 +1 +1 +12 +4 Seien,
Pierce II,
Heroic Seien Barrier
LV65 Heavenly War God Angel +3 +3 +1 +1 +14 +5 Double Action,
Heavenly Flame Spear Shot
LV80 Heavenly Mediator +3 +2 +1 +2 +2 +1 +1 +16 +5 Flash Step I,
Pierce III,
Holy Conviction Spear
LV90 Beloved Seien +1 +3 +1 +18 +6 Flash Step II
LV99 Divine Seien +10 +5 +3 +3 +3 +3 +1 +1 +1 +10 +7 Levitation,
Flash Step III

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Seien Defender 0 0 -3 +3 0 +2 -2
Truthseeker Angel 0 0 -3 +3 0 +3 -2
Heavenly War God Angel 0 0 -3 +4 0 +4 -2
Heavenly Mediator 0 0 -3 +4 0 +4 -2
Beloved Seien 0 0 -3 +4 0 +4 -2
Divine Seien 0 0 -3 +4 0 +4 -2

NG+ Characters

Eushully-chan / エウシュリーちゃん

Eushully-chan (also known as White Eushully) comes to Guaracuna Fortress in Chapter 2 of NG+ if the Candy House is built. While she won't join the party immediately, she will allow the player to find Eushully Cards, or EU Cards. Once 10 White EU Cards have been collected, she will join the party.

Eushully-chan has generally excellent stats but comes at a bit of a Command Point cost to deploy. In addition to dealing respectable melee damage with her broom, she can fight using physical and magical ranged attacks. She also provides some support bonuses with Battle Command and a unique guardian-style ability in the form of Helping Maid, which is basically a weaker Cover, but for all other party members regardless of their location. Eushully-chan will also eventually learn Sniper Shelling, making her one of the few characters that can attack at 9 range.

Eushully-chan's defenses are especially noteworthy not only because of her high base stats and fantastic elemental resistances but because her starting armor, the Eushully Uniform, can be upgraded to have the Soul Shield III skill and also increases elemental resistances. She also has a heavy armor proficiency that she can make decent use of since her AGL is more than high enough to withstand the penalties typical of heavy armor.

Overall, Eushully-chan is a fantastic, somewhat costly character that will serve the player well for progressing through NG+.

Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV40 Wandering Maid Angel 92 48 48 20 0 36 23 32 20 28 18 5 60 34

Flight,
Battle Command,
Helping Maid,
Shelling,
Blossa Lave

LV60 Heavenly Service Angel +5 +5 +5 +5 +3 +3 +3 +10 +4 Double Action,
Pierce I,
Cover I,
Heavy Shelling,
Blossa Shuvu
LV75 Bomb Sweeping Angel +10 +5 +5 +4 +4 +3 +2 +1 +10 +4 SP Regen,
FS Regen,
Pierce II,
Cover II,
Sniper Shelling,
Buiyowaru
LV90 Beloved Service Angel +15 +4 +5 +5 +5 +4 +3 +10 +4 Pierce III,
Cover III,
Intensive Shelling,
Slippgenu
LV99 Divine Cleaner +20 +6 +6 +4 +4 +1 +10 +8 Levitation

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Wandering Maid Angel +3 0 0 0 0 +2 +2
Heavenly Service Angel +3 0 0 0 0 +2 +2
Bomb Sweeping Angel +3 +1 +1 +1 +1 +2 +2
Beloved Service Angel +3 +1 +1 +1 +1 +2 +2
Divine Cleaner +3 +1 +1 +1 +1 +2 +2

Forneus / 魔神フォルネウス

After visiting the Crimson Devil Door in the Frozen Wasteland and visiting the Devil's Vortex fort the first time, Forneus will lead an attack on the fort and upon her defeat, she will join the party.

Forneus is a strong, but costly character that joins with a high level and fair stats to match, especially when it comes to her health pool. She also has a strong Ice element attack and Double Action, both of which are especially helpful for progressing further into the Devil's Vortex before the time limit expires.

However, since she joins fairly late in a second playthrough, she won't be too helpful for many NG+ dungeons beyond that except the Door of Guidance and Whalejaw Cape, assuming they haven't been completed yet. Furthermore, many other well-trained characters will easily outperform her and there's no shortage of areas to farm EXP prior to recruiting Forneus. She also has a rather poor MOV stat that doesn't improve until max level, stunting her ability to keep up with faster characters.

Overall, Forneus does a good job fulfilling the narrow role of making Devil's Vortex more reasonable to complete, but depending on the player, she'll be unremarkable otherwise due to numerous flaws that make her unfavorable to deploy compared to other characters.

Story skills:

  • Crafting Red Necklace teaches Forneus ☆Blue Blaze Dance.
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV74 Water Marquis 172 62 55 0 20 46 38 34 28 56 20 4 80 44 Dive,
Double Action,
Devil Trait,
Levitation,
Disturbed Scythe,
Shark Flood
LV80 Sinner Executioner +20 +5 +6 +3 +3 +2 +2 +10 +6 Vorpal Counter I,
Pierce I,
Disturbed Scythe Slash
LV90 Beloved Marquis +30 +6 +3 +3 +2 +2 +10 +6 Vorpal Counter II,
Pierce II,
Blade Flood
LV99 Divine Marquis +50 +10 +6 +3 +3 +2 +3 +1 +6 Vorpal Counter III,
Pierce III

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Water Marquis +1 -1 +2 +1 +1 0 0
Sinner Executioner +1 -1 +2 +1 +1 0 0
Beloved Marquis +1 -1 +2 +1 +1 0 0
Divine Marquis +1 -1 +2 +1 +1 0 0

Belial / 魔神ベリアル

Belial serves as a major villain in a NG+ playthrough found within the Crimson Devil Door in the Frozen Wasteland. Doing so will cause the Devil's Vortex to appear where she will await at the end. Once the area is completely cleared, she will join the party.

While she has good stats that outpace Forneus, especially in regards to her MOV, her usefulness is even more limited because there is not much endgame content available after the Devil's Vortex aside from the aforementioned Door of Guidance and Whalejaw Cape if, once again, they haven't been completed yet. She is also quite costly to deploy, making it hard to use her especially if other NG+ characters are in use. Finally, her starting level is by far the highest, meaning she has the least potential for good growth using the Marwen's Necklace accessory.

To further put Belial's unusability into perspective, Asmodeus, her counterpart in Kamidori, has none of these issues since reincarnation allows her to level endlessly and there's more endgame content available for her to be used in such as the remainder of Yuidora Mines and the various level 90 dungeons that demand characters with high elemental resistances, which she has.

  • Crafting Red Necklace teaches Belial ☆Twin Dragon Frostflame.
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV80 Hell Ambassador 248 80 68 20 0 52 34 56 42 40 24 6 90 50 Double Action,
Devil Trait,
Levitation,
Divine Charm,
Roaring Flamedragon,
Blooming Flamedragon

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Hell Ambassador +1 +1 -1 +2 +1 0 0

Lily / リリィ

Lily from Himegari Dungeon Meister makes a return appearance in this game during NG+ if Append 1 is installed. Unlike in Kamidori, she does not just show up as a clone unit but comes with her own story involving the child form version of her. This story involves her being sent far away from home and meeting up with Valefor. Eventually, in Chapter 3, the pair come upon Guaracuna Fortress and meet the party. After a confrontation, she joins the party to help out and find her way home.

Lily, much like her Kamidori incarnation, starts at level 1 and has proficiency with many weapon types. However, she is not a frail character that needs to be carefully nurtured into an engine of destruction because of this game's equipment system. In fact, Lily starts with decent equipment that greatly improves her combat stats, allowing her to hold her own from the moment she joins the party. In addition, since the player is guaranteed to receive Marwen's Necklace after completing a first playthrough, it can be used to help Lily's stats grow faster and turn her into a powerhouse that, depending on the weapon in use, can be an excellent attacker of all kinds that can sustain well with Drain.

Lily is also fairly versatile with passive offensive skills that can be mixed to gain an advantage in many situations and every mobility skill. However, she learns Double Action late at level 75, has a slightly low 5 MOV after all promotions, and her Command Point cost ramps up after her final two promotions. Overall, Lily is a great character that can be leveled up without much issue right from the moment she joins with the potential to become one of the best characters.

Story skills:

  • After completing the Distorted Forest maps, an event will show up that teaches Lily ☆Double Darkness Explosion.
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV1 Stray Familiar 18 12 20 10 10 8 5 9 6 9 5 3 19 5

Flight,
Lockpick,
Drain I,
Temptation Smile

LV15 Returning Familiar +10 +4 +3 +5 +2 +1 +4 +1 +1 +14 +3 Burrow,
Profane,
Resurrect I,
Capture Attack
LV30 Serious Familiar +10 +4 +3 +3 +2 +5 +2 +2 +1 +18 +3 Dive,
Swift,
Zombie Attack,
Disruptor
LV50 Dressed-up Familiar +15 +8 +3 +5 +2 +2 +5 +2 +2 +20 +5 Firewalk,
Turn Undead,
Drain II,
Resurrect II
LV70 Heavenly Familiar +15 +8 +3 +3 +3 +6 +2 +2 +20 +9 Grounded,
Teleport,
Double Action,
Trophy Hunter
LV99 Ultimate Familiar +30 +5 +5 +4 +4 +5 +1 +9 +15 Ethereal,
Levitation,
Drain III,
Resurrect III

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Stray Familiar 0 0 0 0 0 -3 +2
Returning Familiar 0 0 0 0 0 -3 +3
Serious Familiar
Dressed-up Familiar 0 0 0 0 0 -3 +5
Heavenly Familiar 0 0 0 0 0 -3 +5
Ultimate Familiar 0 0 0 0 0 -3 +5

Valefor / ヴァレフォル

Hailing from Battle Goddess Memoria (Tenbin no La DEA. ~Ikusa Megami MEMORIA~), Valefor is available in NG+ if Append 1 is installed. She was traveling around when she met with Lily, who was lost due to an unforeseen circumstance. They eventually come upon Guaracuna Fortress in Chapter 3 and meet with the party. After a confrontation, she joins the party to help send Lily home.

Valefor is an excellent melee combatant with the ability to deal some ranged damage with Dark magic. It is highly recommended to give her a Succubus Shield to grant the Void magic skill Ilza's Restraint and make full use of her high INT stat. All her stats are strong and improved further with her starting gear, some of which may end up swapped out immediately since by completing the objectives to recruit her, she'll have access to the powerful Baou Dagger.

These stats are put to good use since with a Full Tias accessory, a Fortune-Telling House building, and her Treasure Finder skill, Valefor loots up to 12 items on every kill. This makes her great for farming enemies which will likely make her overleveled and perfectly suited for taking on any enemy in the entire game. She also starts with a great MOV stat that goes up to a whopping 9 with Full Tias at max level. This paired with Double Action allows her to move across many maps in a turn or two.

Overall, Valefor is probably the best character in the game even if she is also one of the most costly. Use her well.

Story skills:

  • After completing the Distorted Forest maps, an event will show up that teaches Valefor ☆Lion Thief's Sword. 
Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV36 Stuck Lion Thief 90 45 42 30 30 27 22 36 27 30 18 5 72 40

Thief,
Devil Trait,
Treasure Finder,
Knife Throw,
Hades Blast

LV45 Bold God Girl +6 +2 +4 +5 +2 +3 +2 +2 +2 +1 +5 +3 Dangersense,
Evasive I,
First Strike I,
Counter I,
Chaos Knife Throw
LV60 Heavenly Lion Thief +8 +2 +4 +5 +3 +3 +3 +2 +7 +3 Evasive II,
Double Action,
First Strike II,
Crumbling Desire
LV75 Devil of Many Blades +10 +3 +8 +5 +1 +3 +1 +3 +1 +1 +9 +4 Evasive III,
First Strike III,
Counter II,
Aimed Knife Throw
LV90 Beloved Lion Thief +12 +4 +8 +5 +2 +2 +3 +3 +7 +4 Ruined Victim
LV99 Divine Bold Person +14 +5 +3 +3 +3 +5 +1 +5 Counter III

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Stuck Lion Thief +1 +1 +1 +1 +1 -2 +1
Bold God Girl +1 +1 +1 +1 +1 -2 +1
Heavenly Lion Thief +1 +1 +1 +1 +1 -1 +2
Devil of Many Blades +1 +1 +1 +1 +1 -1 +2
Beloved Lion Thief +1 +1 +1 +1 +1 -1 +2
Divine Bold Person +1 +1 +1 +1 +1 -1 +2

Yuela / ユエラ

Yuela comes from Kamidori: Alchemy Meister, the game that is the spiritual prequel to Amayui. She is available in NG+ if Append 3 is installed and after Mikshuana joins the party. Once these conditions are met, the player can initiate an event involving her and Fia that eventually leads to her joining the party.

Yuela shares a fair amount of similarities with her Kamidori incarnation in the sense that she is a proficient melee attacker who strongly utilizes evasiveness to survive in combat. She has the Double Action skill available from the start, which may make her more advantageous to use compared to other characters that have a high level requirement to unlock the skill. In addition, unlike her Kamidori incarnation, Yuela has an incredible INT stat and weapons that can grant offensive magic skills, including the 5-range Void damage Blast Sound skill.

While she joins shortly before difficult maps become available such as those in the Door of Guidance and anything relating to the NG+ events, she can hold her own fairly well despite being only level 40. With some equipment upgrades, she can become a powerhouse that will help with some of the most challenging content that NG+ has to offer.

Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV40 So-called Mole Fairy 76 50 55 40 40 37 20 30 17 34 20 4 60 35

Evasive II,
Double Action,
First Strike I,
Flurry II,
Soaring Sword Dance

LV60 Gale Fairy +5 +5 +5 +5 +4 +4 +3 +3 +7 +3 Poacher,
Counter I,
Flurry III
LV75 Swift Fairy +10 +5 +5 +5 +5 +3 +5 +4 +1 +1 +9 +3 Teleport,
Evasive III,
Mythbuster,
First Strike II,
Counter II,
Pierce I,
Swift Phoenix Dance

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
So-called Mole Fairy 0 0 0 0 0 0 0
Gale Fairy 0 +1 0 0 0 0 0
Swift Fairy 0 +1 +1 0 0 0 0

Ibram / イブラム

After completing the game twice, once on A Route and once on B route, Whalejaw Cape will become available on all NG+ files that are at Chapter 5 or later, including existing ones. Ibram waits there and will join the party after the first set of events is completed.

Ibram is an excellent character packing Drain III and a strong Void element magic attack. She also has an area attack that doesn't hit allies and the fairly standard Double Action with decent mobility to match. Furthermore, despite being a character meant to be unlocked in a third playthrough, her starting level is a little lower than one might expect, giving some room to gain some much-needed stats, especially when it comes to her AGL.

However, she is a bit of a novelty character since unless for some reason one does not do the later NG+ events such as those involving the Devil's Vortex or Door of Guidance, they have likely been done already. She is also a poor choice on an actual third playthrough since other characters will be far more developed than her, making them better candidates for clearing the rest of Whalejaw Cape. With that said, if one didn't fully experience all the content available in the second playthrough or wants to start from Chapter 5 on their second playthrough, Ibram is a great help when it comes to steamrolling any maps not in Yuiki Village. 

Requirements Title HP SP FS HIT EVA STR CON INT RES AGI LUK MOV CP Cost Skills
Initial, LV60 Ruin-trapped Spirit 156 70 47 20 0 38 26 50 34 24 16 6 76 50

Double Action,
Drain III,
Fallen Spirit Scream,
Fallen Spirit Screams M

LV75 Fortune-noticed Spirit +8 +5 +1 +3 +2 +10 +5

Ethereal,
FS Regen,
Dark Blessing,
Magic Resist I,
Resurrect I

Resistances:

Title Phys Erth Ice Fire Wind Holy Dark
Ruin-trapped Spirit 0 +3 +3 +3 +3 -1 +6
Fortune-noticed Spirit +1 +3 +3 +3 +3 -1 +6

Stat Cap Removal

Some characters have their stats capped initially. Stat caps are removed when each character meets their corresponding requirement, which is as listed below:

Character Requirement
Avaro Level 60
Fia Goddess Rank 13
Mikeyu Level 60
Ior Level 60
Kisnir Level 65
Diethelm Level 70
Lishenzeri Level 60
Katorit Level 60
Roseline Level 60
Mikshuana Level 65