Meishyoku no Reiki:Skills

Skills
There are 165 skills in the game, some are unique to certain characters, others can only be gained from items. But there are a lot of common skill that are available to a large number of units. All skills are divided in 6 types - Assignment (配属), General's (常時大将), Permanent (常時), Invoked (発動), Killing Blow (必殺), Recovery (回復). Killing Blows can be either Physical or Magical.

Assignment Skills
These skills allow to lead a certain races if the leader of the squad has it.

General's Skills
These skills take effect when unit that has them is a leader of a squad, they give access to different formation or increase other units stats.

Permanent
Skills that most units have, they give permanent effects for those units.

Invoked
They have a certain chance to be invoked automaticaly on attacking/defending (depends on a skill).

Killing Blow (physical)
Skills that can be manually used during fight and some of them can lead to devastating effects when used right. Can be used on single nearby enemy (target=normal), any enemy unit (target=1 unit) or whole enemy squad (target=4 units).
 * some names are just rough translations

Killing Blow (magical)
Skills that can be used during fight manually and some can lead to devastating effects. Can be used on single nearby enemy (target=normal), any enemy unit (target=1 unit) or whole enemy squad (target=4 units). Can annihilate units consisting of large number of creatures, but much less effective against units consisting of small number of creatures.


 * some names are just rough translations

Recovery
Skills that recover war potential in units in the squad.