Princess Hunting Dungeon Meister:03-03

Overview

 * Requires: 03-01
 * Depending on which castle you end 03-02 with, you start at a different position for this stage.
 * Objectives
 * Victory
 * Defeat the Stone Golem (V-151)
 * Defeat
 * Your Base get taken over
 * Turn 70
 * Followup
 * Next stage: 03-04

Clear points

 * The max occupation ratio for first playthrough is 98%. See Map Notes section.
 * Killing the boss using ranged attacks will cause the stage to clear without you occupying the castle's square. Be careful!

Map Notes

 * Treasure & Chest
 * T-139 = Iron Hook Claw
 * T-140 = Leather Shield
 * T-144 = Corrosive Solution
 * S-146 = Veteran Ring
 * U-138 = Orange Nut
 * U-146 = Green Nut
 * H-139 = Orange Nut
 * K-140 = Orange Nut
 * M-144 = Rope
 * K-144 = Yellow Nut
 * Z-148 = Magician Solution
 * B-149 = 血廉の癒手
 * Mana Pillars
 * Depending on your starting location, the closest among S-137 and I-137 will have a mana pillar.
 * There is a mana pillar at Z-142 (can't see on the map because it is blocked by the werewolf)
 * Teleporters
 * W-142 and Y-149 teleports to each other.
 * Locked Gate
 * The gate at A-149 requires the Bronze Key to open, which on a First Playthrough can only be obtained in later stages, making 100% occupation impossible on the first try.
 * Map Change
 * Initially, the large room with two yellow lines drawn through it is only a narrow corridor (between the yellow lines. Also, the enemies with yellow dots don't exist.
 * Doing the events at both Y-138 and Y-146 (deactivating the trap) will cause the narrow corridor to expand into the full room, and remove the gate at X-142.
 * Entering the room with magenta outline (entering the trapped room) without doing both above-mentioned events will also cause the narrow corridor to expand into the full room and remove the gate at X-142. Additionally, the yellow-dot monsters will appear. The following turn, werewolves will spawn at the mana pillars at F-140 and F-144.
 * Replay notes
 * When replaying this level, the only monsters that spawn are two bats and two earthman.

Enemies
''enemy stats are random. the below are some samples to provide a general idea''