Wilfred Dion

Wil is the protagonist of God Catching Alchemy Meister.

He wanted to apply for membership at alchemy guild a year ago, but failed because of the accident where his parents lost their life. Now, a year later, he plans to pass the entrance exams again.

Role
Largely, his combat purpose is to be a physical tank, able to shield frail units (like Serawi) from direct harm with skills such as Cover, as well as take considerable damage himself with his relatively high HP. This only increases once he gets his second outfit, which bears resistance against the main four elemental types and Physical. Being the actual alchemist, he also is very versatile in movement, being able to obtain all four elemental walking skills as well as Double Action. He is also capable of buffing his teammates with runes.

Before reaching S and M weapon mastery levels, he has access only to Physical, Earth, Wind, Dark and Omni weapons, which limits his offensive capabilities somewhat. Despite his few combat skills, his high natural stats growth and access to better weapons late in the game make Wil ultimately one of the best offensive as well as defensive characters. Also, if you can procure his artifact, he will be able to fly and teleport along with his own ethereal skill. This turns him into the best explorer/collector in the game as he can go any type of terrain and obstacle.

Weapons: Hammers

Classes
The command value for Wil is the total amount of command points available to spend on deployment. At Magnus, Wil has 400 points available.