God Catching Alchemy Meister:Equipment Trial

Clothes
Start - slot where clothes upgrade starts

Hit - +1 to accuracy or +1 to evasion

Phys - +1 to physical attack or +1 to physical defense

Magic - +1 to magical attack or +1 to magical defense

Body - +4 to HP or +2 to SP or +2 to FS

Reflex - +1 to Speed or +1 to Luck

Jewel - +1 jewel slot or +1 jewel slot (no difference at all)

Italic - unlocked skills (slot with skill is unlocked automatically when neighbouring slot is unlocked)

Will's everyday wear (ウィルの普段着)
Default - +1 Physical defence Diving - allows entry to deep water

Yuera's everyday wear (ユエラの普段着)
Default - +1 Physical defense

Beast soldier's battle clothes (獣剣士の闘衣)
Default - +5 Evasion, -1 Physical defense, -1 Magical defense, +1 Speed, +1 Move (Strong to Earth, Weak to Thunder), Earth flow Earth flow - allows entry to swamp squares

Excavation - allows mining

Search - allows finding of secret rooms

Earth protection - abilities rise when fighting on Earth attribute square

Emiritta's everyday wear (エミリッタの普段着)
Default - +1 Physical defense Search - allows finding of secret rooms

Water bird's art clothes (水鳥の術衣)
Default - +15 Evasion, +1 Magical attack, +1 Magical defense, +3 Speed, +1 Luck (Strong to Water, Weak to Earth), Flight diving Flight diving - gives flying ability and allows entry to deep water

Water bullet - Water element magical attack

Search - allows finding of secret rooms

Serawi's everyday wear (セラウィの普段着)
Default - +1 Physical defense (Strong to Earth, Strong to Thunder), Wind protection - abilities rise when fighting on Wind attribute square