Battle Goddess Verita:Gameplay

Attribute and effect on attack damage and defense
Physical represented by Sword

Versatile represented by Round Blue

Fire represented by Red Flame

Water/Ice represented by Water Crystal

Lightning represented by Yellow Lightning

Earth represented by Harp

Holy represented by Blue Cross

Darkness represented by Black X

Fighting spirit is special attack that reduce enemy's FS, represented by a yellow-green upward trident

Divine (Godhood) represented by a winged cross

Demon God (Majin) represented by a red body outline

Anti-Versatile represented by a grey ball shape

Ghost represented by a white ring (which look like a white flower ring to me)

Undead represented by a white candle (or white body with black outline, it's quite an abstract shape)

Mechanical represented by Helmet

Setting party AI for auto battle
Translation is based off an online translator and may be inaccurate, particularly ones marked with a question mark. Each item and special ability has a symbol next to it that you can change, if that symbol is a x it will never be used during auto battle. If the symbol is a circle it may be used during auto battle, as long as the AI you set allows for it.

Stats
As you put exp to your stats, you level up. Leveling up in itself will raise your stats further. The exp needed to raise a stat is determined by the character you are playing and the current value of the stat. Auto leveling will place your exp in the stat that requires the least exp to increase. This method of leveling up only applies to the main characters, Celica and Louie.